Revert the perspective matrix after drawing is completed.
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@@ -20,6 +20,7 @@ import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.MathHelper;
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/**
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* @author James Seibel
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@@ -27,7 +28,7 @@ import net.minecraft.util.math.AxisAlignedBB;
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*/
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public class LodRenderer
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{
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public boolean debugging = true;
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public boolean debugging = false;
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private Minecraft mc;
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private float farPlaneDistance;
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@@ -270,9 +271,9 @@ public class LodRenderer
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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// TODO
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// change the perspective matrix back to prevent incompatibilities
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// Project.gluPerspective(this.getFOVModifier(partialTicks, true), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, this.farPlaneDistance * MathHelper.SQRT_2);
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// with other mods that may render during forgeRenderLast
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Project.gluPerspective(ofConfig.getFov(mc, partialTicks, true), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, this.farPlaneDistance * MathHelper.SQRT_2);
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