Small changed to border shading + changed overdraw ratio

This commit is contained in:
Leonardo
2021-10-12 17:12:31 +02:00
parent d7bd0498a0
commit d16f571467
2 changed files with 2 additions and 2 deletions
@@ -361,7 +361,7 @@ public class LodBufferBuilder
&& (!LodUtil.isBorderChunk(vanillaRenderedChunks, chunkXdist + gameChunkRenderDistance + 1, chunkZdist + gameChunkRenderDistance + 1) || smallRenderDistance)
&& vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1]
&& !DataPointUtil.isVoid(lodDim.getSingleData(detailLevel, xAdj, zAdj)))
adjShadeDisabled[Box.DIRECTION_INDEX.get(direction)] = true;
adjShadeDisabled[Box.DIRECTION_INDEX.get(direction)] = DataPointUtil.getAlpha(lodDim.getSingleData(detailLevel, xAdj, zAdj)) < 255;
adjData.get(direction)[0] = DataPointUtil.EMPTY_DATA;
}
}
@@ -403,7 +403,7 @@ public class LodUtil
case DYNAMIC:
// only skip positions that are greater than
// half the render distance
skipRadius = (int) Math.ceil(chunkRenderDist / 2.0);
skipRadius = (int) Math.ceil(chunkRenderDist * 4 / 5);
break;
default: