Force enable fog if MC is rendering fog
Done to fix underwater/blindness rendering
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+7
@@ -19,6 +19,7 @@
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package com.seibel.distanthorizons.forge.mixins.client;
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import com.seibel.distanthorizons.core.api.internal.ClientApi;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
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@@ -78,6 +79,12 @@ public class MixinFogRenderer
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RenderSystem.setShaderFogStart(A_REALLY_REALLY_BIG_VALUE);
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RenderSystem.setShaderFogEnd(A_EVEN_LARGER_VALUE);
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#endif
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ClientApi.RENDER_STATE.vanillaFogEnabled = false;
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}
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else
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{
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ClientApi.RENDER_STATE.vanillaFogEnabled = true;
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}
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}
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