Fixed all negative coords bug
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@@ -29,7 +29,7 @@ import javax.swing.Timer;
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@SuppressWarnings("serial")
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public class QuadTreeImage extends JPanel {
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private static final int PREF_W = 1000;
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private static final int PREF_W = 1536;
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private static final int PREF_H = PREF_W;
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private List<MyDrawable> drawables = new ArrayList<>();
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@@ -68,15 +68,6 @@ public class QuadTreeImage extends JPanel {
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}
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private static void createAndShowGui() {
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int playerX = 32*512;
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int playerZ = 32*512;
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LodQuadTreeDimension dim = new LodQuadTreeDimension(null, null, 64);
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System.out.println(dim.getRegion(0, 0));
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dim.move(Math.floorDiv(playerX,512),Math.floorDiv(playerZ,512));
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System.out.println(dim.getCenterX());
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System.out.println(dim.getCenterZ());
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System.out.println(dim.getWidth());
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final QuadTreeImage quadTreeImage = new QuadTreeImage();
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@@ -90,83 +81,115 @@ public class QuadTreeImage extends JPanel {
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List<List<LodQuadTreeNode>> listOfList = new ArrayList<>();
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OverworldBiomeSource biomeSource = new OverworldBiomeSource(MCVersion.v1_16_5, 1000);
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//EndBiomeSource biomeSource = new EndBiomeSource(MCVersion.v1_16_5, 1000);
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int[] distances = {100000,8000,4000,2000,1000,500,250,100,50,25};
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for (int i = 0; i <= (9 - 2); i++) {
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for (int j = 0; j < 1; j++) {
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List<LodQuadTree> levelToGenerate = dim.getNodeToGenerate(playerX, playerZ, (byte) (9 - i), DistanceGenerationMode.SERVER , distances[i], 0);
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//System.out.println(levelToGenerate);
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for (LodQuadTree level : levelToGenerate) {
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Color color;
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int startX = level.getLodNodeData().startX;
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int startZ = level.getLodNodeData().startZ;
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int endX = level.getLodNodeData().endX;
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int endZ = level.getLodNodeData().endZ;
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int centerX = level.getLodNodeData().centerX;
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int centerZ = level.getLodNodeData().centerZ;
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int width = level.getLodNodeData().width;
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byte otherLevel = LodQuadTreeNode.BLOCK_LEVEL;
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int otherWidth = LodQuadTreeNode.BLOCK_WIDTH;
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int sizeOfTheWorld = 16;
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List<Integer> posXs = new ArrayList<>();
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List<Integer> posZs = new ArrayList<>();
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if (level.getLodNodeData().level == 0) {
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posXs.add(Math.floorDiv(startX , otherWidth));
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posZs.add(Math.floorDiv(startZ , otherWidth));
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} else {
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posXs.add(Math.floorDiv(startX , otherWidth));
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posXs.add(Math.floorDiv(centerX + 1, otherWidth));
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posZs.add(Math.floorDiv(startZ, otherWidth));
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posZs.add(Math.floorDiv(centerZ +1 , otherWidth));
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}
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LodQuadTreeDimension dim = new LodQuadTreeDimension(null, null, sizeOfTheWorld);
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//System.out.println(posXs);
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//System.out.println(posZs);
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//SIMULATING A PLAYER MOVING,
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int[] playerXs = {0,100,200,300,400,500};
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int[] playerZs = {0,100,200,300,400,500};
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for(int pos=0; pos<6; pos++) {
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int playerX= playerXs[pos];
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int playerZ= playerZs[pos];
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for (Integer posXI : posXs) {
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for (Integer posZI : posZs) {
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int posX = posXI.intValue();
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int posZ = posZI.intValue();
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//System.out.println(posX + " " + posZ);
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color = BiomeColorsUtils.getColorFromBiomeManual(biomeSource.getBiome(posX, 0, posZ));
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//color = BiomeColorsUtils.getColorFromIdCB(biomeSource.getBiome(posZ, 0, posX).getId());
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LodQuadTreeNode node = new LodQuadTreeNode(otherLevel, posX, posZ, new LodDataPoint(0, 0, color) , DistanceGenerationMode.SERVER);
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dim.addNode(node);
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//int sizeOfTheWorld=512; //TRY THIS TO SEE A 250'000 BLOCK RENDER DISTANCE
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dim.move(Math.floorDiv(playerX, 512), Math.floorDiv(playerZ, 512));
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/*
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System.out.println(dim.getRegion(0, 0));
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System.out.println(dim.getCenterX());
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System.out.println(dim.getCenterZ());
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System.out.println(dim.getWidth());
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System.out.println("GETTING LOD FROM COORDINATE BEFORE GENERETION");
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System.out.println(dim.getLodFromCoordinates(-6, -6));
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*/
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int[] distances = {100000, 8000, 4000, 2000, 1000, 500, 250, 100, 50, 25};
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for (int i = 0; i <= (9 - 2); i++) {
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for (int j = 0; j < 1; j++) {
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List<LodQuadTree> levelToGenerate = dim.getNodeToGenerate(playerX, playerZ, (byte) (9 - i), DistanceGenerationMode.SERVER, distances[i], 0);
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//System.out.println(levelToGenerate);
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for (LodQuadTree level : levelToGenerate) {
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Color color;
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int startX = level.getLodNodeData().startX;
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int startZ = level.getLodNodeData().startZ;
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int endX = level.getLodNodeData().endX;
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int endZ = level.getLodNodeData().endZ;
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int centerX = level.getLodNodeData().centerX;
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int centerZ = level.getLodNodeData().centerZ;
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int width = level.getLodNodeData().width;
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byte otherLevel = LodQuadTreeNode.BLOCK_LEVEL;
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int otherWidth = LodQuadTreeNode.BLOCK_WIDTH;
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List<Integer> posXs = new ArrayList<>();
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List<Integer> posZs = new ArrayList<>();
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if (level.getLodNodeData().level == 0) {
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posXs.add(Math.floorDiv(startX, otherWidth));
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posZs.add(Math.floorDiv(startZ, otherWidth));
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} else {
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posXs.add(Math.floorDiv(startX, otherWidth));
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posXs.add(Math.floorDiv(centerX + 1, otherWidth));
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posZs.add(Math.floorDiv(startZ, otherWidth));
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posZs.add(Math.floorDiv(centerZ + 1, otherWidth));
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}
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//System.out.println(posXs);
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//System.out.println(posZs);
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for (Integer posXI : posXs) {
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for (Integer posZI : posZs) {
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int posX = posXI.intValue();
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int posZ = posZI.intValue();
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//System.out.println(posX + " " + posZ);
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color = BiomeColorsUtils.getColorFromBiomeManual(biomeSource.getBiome(posX, 0, posZ));
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//color = BiomeColorsUtils.getColorFromIdCB(biomeSource.getBiome(posZ, 0, posX).getId());
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LodQuadTreeNode node = new LodQuadTreeNode(otherLevel, posX, posZ, new LodDataPoint(0, 0, color), DistanceGenerationMode.SERVER);
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if (dim.addNode(node)) {
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}
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}
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}
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}
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}
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}
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/*
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List<LodNodeData> lodList = new ArrayList<>();
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 3, 250,0));
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 4, 500,250));
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 5, 1000,500));
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 6, 2000,1000));
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 7, 4000,2000));
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 8, 8000,4000));
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 9, 100000,8000));
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//Set<DistanceGenerationMode> complexityMask = new HashSet<>();
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//complexityMask.add(DistanceGenerationMode.SERVER);
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//complexityMask.add(DistanceGenerationMode.FEATURES);
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//complexityMask.add(DistanceGenerationMode.SURFACE);
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//complexityMask.add(DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT);
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//complexityMask.add(DistanceGenerationMode.BIOME_ONLY);
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Set<DistanceGenerationMode> complexityMask = LodQuadTreeDimension.FULL_COMPLEXITY_MASK;
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List<LodQuadTreeNode> lodList = new ArrayList<>();
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//The min and max distances should increase quadratically
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 3, complexityMask, 250,0));
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 4, complexityMask,500,250));
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 5, complexityMask,1000,500));
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 6, complexityMask,2000,1000));
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 7, complexityMask,4000,2000));
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 8, complexityMask,8000,4000));
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lodList.addAll(dim.getNodeToRender(playerX,playerZ,(byte) 9, complexityMask,100000,8000));
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System.out.println(lodList.size());
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*/
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Set<DistanceGenerationMode> complexityMask = new HashSet<>();
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complexityMask.add(DistanceGenerationMode.SERVER);
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complexityMask.add(DistanceGenerationMode.FEATURES);
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complexityMask.add(DistanceGenerationMode.SURFACE);
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complexityMask.add(DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT);
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complexityMask.add(DistanceGenerationMode.BIOME_ONLY);
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List<LodQuadTreeNode> lodList = dim.getNodes(complexityMask,false,false);
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// lodList.addAll(lodQuadTree.getNodeToRender(playerX, playerZ, (byte) 2, 100, 0));
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// lodList.addAll(lodQuadTree.getNodeToRender(playerX, playerZ, (byte) 3, 200, 100));
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// lodList.addAll(lodQuadTree.getNodeToRender(playerX, playerZ, (byte) 4, 400, 200));
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// lodList.addAll(lodQuadTree.getNodeToRender(playerX, playerZ, (byte) 5, 10000, 400));
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listOfList.add(lodList);
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// List<LodQuadTreeNode> lodList = dim.getNodes(complexityMask, false, false); //USE THIS TO SEE AL THE LODS
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listOfList.add(lodList);
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}
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}
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System.out.println("GETTING LOD FROM COORDINATE AFTER GENERETION");
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System.out.println(dim.getLodFromCoordinates(0,100, (byte) 1));
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//FROM THIS POINT ON THE CODE JUST CREATE THE IMAGE
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int timerDelay = 0;
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int timerDelay = 200;
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System.out.println("STARTING");
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System.out.println(dim.getWidth());
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System.out.println(dim.getCenterX());
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int xOffset = listOfList.stream().mapToInt(x -> x.stream().mapToInt(y -> y.startX).min().getAsInt()).min().getAsInt();
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int zOffset = listOfList.stream().mapToInt(x -> x.stream().mapToInt(y -> y.startZ).min().getAsInt()).min().getAsInt();
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int maxX = listOfList.stream().mapToInt(x -> x.stream().mapToInt(y -> y.startX).max().getAsInt()).min().getAsInt();
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int maxZ = listOfList.stream().mapToInt(x -> x.stream().mapToInt(y -> y.startZ).max().getAsInt()).min().getAsInt();
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int maxSize = Math.max(maxX-xOffset,maxZ - zOffset)/512;
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System.out.println(xOffset);
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System.out.println(zOffset);
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new Timer(timerDelay, new ActionListener() {
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@@ -179,7 +202,7 @@ public class QuadTreeImage extends JPanel {
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} else {
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if(drawCount==0) quadTreeImage.clearAll();
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final List<MyDrawable> myDrawables = new ArrayList<>();
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double amp = 0.025;
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double amp = ((double) 3)/((double) sizeOfTheWorld);
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Collection<LodQuadTreeNode> lodList = listOfList.get(drawCount);
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for (LodQuadTreeNode data : lodList) {
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myDrawables.add(new MyDrawable(new Rectangle2D.Double(
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@@ -189,15 +212,19 @@ public class QuadTreeImage extends JPanel {
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data.width * amp),
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data.lodDataPoint.color, new BasicStroke(1)));
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}
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/*
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myDrawables.add(new MyDrawable(new Rectangle2D.Double(
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(playerX - 10 - xOffset) * amp,
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(playerZ - 10 - zOffset) * amp,
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20* amp,
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20* amp),
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Color.yellow, new BasicStroke(1)));
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*/
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for (int k = 0; k < myDrawables.size(); k++) {
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quadTreeImage.addMyDrawable(myDrawables.get(k));
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}
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/*
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BufferedImage img = new BufferedImage(frame.getWidth(), frame.getHeight(), BufferedImage.TYPE_INT_RGB);
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Graphics2D g2d = img.createGraphics();
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frame.printAll(g2d);
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@@ -207,6 +234,7 @@ public class QuadTreeImage extends JPanel {
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} catch (IOException ioException) {
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ioException.printStackTrace();
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}
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*/
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drawCount++;
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}
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}
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