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@@ -1,13 +1,9 @@
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package com.seibel.lod.builders;
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import com.seibel.lod.builders.worldGeneration.LodChunkGenWorker;
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import com.seibel.lod.handlers.LodConfig;
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import com.seibel.lod.objects.LodChunk;
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import com.seibel.lod.objects.LodDimension;
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import com.seibel.lod.objects.NearFarBuffer;
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import com.seibel.lod.objects.quadTree.LodNodeData;
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import com.seibel.lod.objects.quadTree.LodQuadTree;
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import com.seibel.lod.objects.quadTree.LodQuadTreeDimension;
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import com.seibel.lod.objects.LodQuadTreeNode;
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import com.seibel.lod.objects.LodQuadTreeDimension;
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import com.seibel.lod.render.LodNodeRenderer;
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import com.seibel.lod.render.LodRenderer;
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import com.seibel.lod.util.LodUtil;
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@@ -16,8 +12,6 @@ import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.world.biome.BiomeContainer;
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import net.minecraft.world.chunk.ChunkStatus;
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import net.minecraft.world.server.ServerWorld;
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import net.minecraftforge.common.WorldWorkerManager;
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import org.lwjgl.opengl.GL11;
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import java.util.ArrayList;
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@@ -135,7 +129,7 @@ public class LodNodeBufferBuilder
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buildableFarBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
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List<LodNodeData> lodToRender = new ArrayList<>();
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List<LodQuadTreeNode> lodToRender = new ArrayList<>();
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lodToRender.addAll(lodDim.getNodeToRender((int) playerX,(int)playerZ,(byte) 0, 100000,0));
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/*
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lodToRender.addAll(lodDim.getNodeToRender((int) playerX,(int)playerZ,(byte) 9, 100000,8000));
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@@ -146,7 +140,7 @@ public class LodNodeBufferBuilder
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lodToRender.addAll(lodDim.getNodeToRender((int)playerX,(int)playerZ,(byte) 4, 500,250));
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lodToRender.addAll(lodDim.getNodeToRender((int)playerX,(int)playerZ,(byte) 3, 250,0));
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*/
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for(LodNodeData data : lodToRender){
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for(LodQuadTreeNode data : lodToRender){
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BufferBuilder currentBuffer = null;
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/*
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if (isCoordinateInNearFogArea(i, j, numbChunksWide / 2))
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