fix vanilla fade order
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Submodule coreSubProjects updated: dea3557546...10208d4dfa
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@@ -65,12 +65,12 @@ public class MixinChunkSectionsToRender
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if (chunkSectionLayerGroup == ChunkSectionLayerGroup.TRANSLUCENT)
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{
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ClientApi.INSTANCE.renderFadeTransparent();
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ClientApi.INSTANCE.renderFadeOpaque();
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ClientApi.INSTANCE.renderDeferredLodsForShaders();
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}
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else if (chunkSectionLayerGroup == ChunkSectionLayerGroup.TRIPWIRE)
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{
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ClientApi.INSTANCE.renderFadeOpaque();
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ClientApi.INSTANCE.renderFadeTransparent();
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}
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}
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@@ -228,7 +228,7 @@ public class NeoforgeClientProxy implements AbstractModInitializer.IEventProxy
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ClientApi.RENDER_STATE.clientLevelWrapper = ClientLevelWrapper.getWrapperIfDifferent(ClientApi.RENDER_STATE.clientLevelWrapper, event.getLevelRenderer().level);
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#endif
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ClientApi.INSTANCE.renderFadeTransparent();
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ClientApi.INSTANCE.renderFadeOpaque();
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}
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@@ -267,7 +267,7 @@ public class NeoforgeClientProxy implements AbstractModInitializer.IEventProxy
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}
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ClientApi.INSTANCE.renderFadeOpaque();
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ClientApi.INSTANCE.renderFadeTransparent();
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}
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#endif
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