Remove the experimental useFovSetting setting
This commit is contained in:
@@ -525,14 +525,14 @@ public class LodRenderer
|
||||
// create the new projection matrix
|
||||
Matrix4f lodPoj =
|
||||
Matrix4f.perspective(
|
||||
getFov(partialTicks, LodConfig.CLIENT.graphics.useFovSetting.get().lodProjUseFov),
|
||||
getFov(partialTicks, true),
|
||||
(float) this.mc.getWindow().getScreenWidth() / (float) this.mc.getWindow().getScreenHeight(),
|
||||
mc.getRenderDistance() / 2,
|
||||
farPlaneBlockDistance * LodUtil.CHUNK_WIDTH * 2 / 4);
|
||||
|
||||
// get Minecraft's un-edited projection matrix
|
||||
// (this is before it is zoomed, distorted, etc.)
|
||||
Matrix4f defaultMcProj = mc.getGameRenderer().getProjectionMatrix(mc.getGameRenderer().getMainCamera(), partialTicks, LodConfig.CLIENT.graphics.useFovSetting.get().defaultMcProjUseFov);
|
||||
Matrix4f defaultMcProj = mc.getGameRenderer().getProjectionMatrix(mc.getGameRenderer().getMainCamera(), partialTicks, true);
|
||||
// true here means use "use fov setting" (probably)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user