Remove the experimental useFovSetting setting

This commit is contained in:
James Seibel
2021-10-09 19:47:26 -05:00
parent e2cdf1549a
commit c3f8b0b677
2 changed files with 3 additions and 24 deletions
@@ -525,14 +525,14 @@ public class LodRenderer
// create the new projection matrix
Matrix4f lodPoj =
Matrix4f.perspective(
getFov(partialTicks, LodConfig.CLIENT.graphics.useFovSetting.get().lodProjUseFov),
getFov(partialTicks, true),
(float) this.mc.getWindow().getScreenWidth() / (float) this.mc.getWindow().getScreenHeight(),
mc.getRenderDistance() / 2,
farPlaneBlockDistance * LodUtil.CHUNK_WIDTH * 2 / 4);
// get Minecraft's un-edited projection matrix
// (this is before it is zoomed, distorted, etc.)
Matrix4f defaultMcProj = mc.getGameRenderer().getProjectionMatrix(mc.getGameRenderer().getMainCamera(), partialTicks, LodConfig.CLIENT.graphics.useFovSetting.get().defaultMcProjUseFov);
Matrix4f defaultMcProj = mc.getGameRenderer().getProjectionMatrix(mc.getGameRenderer().getMainCamera(), partialTicks, true);
// true here means use "use fov setting" (probably)