Fix the chunk loading by using an alternative method. It works very nicely now!
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@@ -33,7 +33,10 @@ accessible method net/minecraft/world/level/lighting/LayerLightEngine queueSecti
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# lod generation from save file
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accessible field net/minecraft/server/level/ChunkMap mainThreadExecutor Lnet/minecraft/util/thread/BlockableEventLoop;
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accessible method net/minecraft/server/level/ChunkMap readChunk (Lnet/minecraft/world/level/ChunkPos;)Lnet/minecraft/nbt/CompoundTag;
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accessible field net/minecraft/world/level/chunk/storage/ChunkStorage worker Lnet/minecraft/world/level/chunk/storage/IOWorker;
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accessible field net/minecraft/world/level/chunk/storage/IOWorker storage Lnet/minecraft/world/level/chunk/storage/RegionFileStorage;
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accessible field net/minecraft/world/level/chunk/storage/RegionFileStorage regionCache Lit/unimi/dsi/fastutil/longs/Long2ObjectLinkedOpenHashMap;
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accessible field net/minecraft/world/level/chunk/storage/RegionFileStorage folder Ljava/nio/file/Path;
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# grabbing textures
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accessible field net/minecraft/client/renderer/texture/TextureAtlasSprite animatedTexture Lnet/minecraft/client/renderer/texture/TextureAtlasSprite$AnimatedTexture;
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