Introduced correctly spiral generation
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@@ -174,6 +174,7 @@ public class LodConfig
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public ForgeConfigSpec.EnumValue<VerticalQuality> lodQualityMode;
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public ForgeConfigSpec.EnumValue<HorizontalResolution> generationResolution;
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public ForgeConfigSpec.EnumValue<DistanceGenerationMode> distanceGenerationMode;
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public ForgeConfigSpec.EnumValue<GenerationPriority> generationPriority;
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public ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
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public ForgeConfigSpec.EnumValue<DistanceQualityDropOff> lodDistanceCalculatorType;
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@@ -211,6 +212,18 @@ public class LodConfig
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+ " quadratically to the distance of the player \n")
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.defineEnum("lodDistanceComputation", DistanceQualityDropOff.LINEAR);
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generationPriority = builder
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.comment("\n\n"
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+ " " + GenerationPriority.FAR + " \n"
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+ " the fake chunk are generated from smallest to biggest\n"
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+ " with a small priority for far regions \n"
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+ "\n"
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+ " " + GenerationPriority.NORMAL + " \n"
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+ " the fake chunk are generated around the player \n"
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+ " in spiral similar to vanilla minecraft \n")
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.defineEnum("Generation priority", GenerationPriority.NORMAL);
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distanceGenerationMode = builder
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.comment("\n\n"
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+ " Note: The times listed here are the amount of time it took \n"
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