reverted las change, fixed vanillaRenderedChunksChanged at hight altitudes

This commit is contained in:
cola98765
2021-10-25 13:20:13 +02:00
parent 895895da04
commit bd8ccb4a05
@@ -132,6 +132,7 @@ public class LodRenderer
*/
public boolean[][] vanillaRenderedChunks;
public boolean vanillaRenderedChunksChanged;
public boolean vanillaRenderedChunksEmptySkip = false;
public int vanillaBlockRenderedDistance;
@@ -873,6 +874,11 @@ public class LodRenderer
prevSkyBrightness = skyBrightness;
}
/*if (lightMap != lastLightMap)
{
fullRegen = true;
lastLightMap = lightMap;
}*/
//================//
// partial regens //
@@ -882,11 +888,10 @@ public class LodRenderer
// check if the vanilla rendered chunks changed
if (newTime - prevVanillaChunkTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().renderedChunkTimeout)
{
if (vanillaRenderedChunksChanged && lightMap != lastLightMap)
if (vanillaRenderedChunksChanged)
{
partialRegen = true;
vanillaRenderedChunksChanged = false;
lastLightMap = lightMap;
}
prevVanillaChunkTime = newTime;
}
@@ -915,6 +920,8 @@ public class LodRenderer
int zIndex;
for (ChunkPos pos : chunkPosToSkip)
{
vanillaRenderedChunksEmptySkip = false;
xIndex = (pos.x - mc.getPlayer().xChunk) + (chunkRenderDistance + 1);
zIndex = (pos.z - mc.getPlayer().zChunk) + (chunkRenderDistance + 1);
@@ -935,10 +942,11 @@ public class LodRenderer
// if the player is high enough, draw all LODs
if (chunkPosToSkip.isEmpty() && mc.getPlayer().position().y > 256)
if (chunkPosToSkip.isEmpty() && mc.getPlayer().position().y > 256 && !vanillaRenderedChunksEmptySkip)
{
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
vanillaRenderedChunksChanged = true;
vanillaRenderedChunksEmptySkip = true;
}
}