small change
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@@ -223,6 +223,17 @@ public class LodRenderer
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System.out.println(newTime - prevTime);
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}
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// determine which LODs should not be rendered close to the player
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HashSet<ChunkPos> chunkPosToSkip = LodUtil.getNearbyLodChunkPosToSkip(lodDim, player.blockPosition());
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for(ChunkPos pos : chunkPosToSkip){
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if(!vanillaRenderedChunks.contains(pos))
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{
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vanillaRenderedChunks.add(pos);
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lodDim.setToRegen(pos.getRegionX(),pos.getRegionZ());
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}
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}
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// did the user change the debug setting?
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if (LodConfig.CLIENT.debugMode.get() != previousDebugMode)
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{
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@@ -237,16 +248,6 @@ public class LodRenderer
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// set how how far the LODs will go
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int numbChunksWide =LodConfig.CLIENT.lodChunkRenderDistance.get() * 2;
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// determine which LODs should not be rendered close to the player
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HashSet<ChunkPos> chunkPosToSkip = LodUtil.getNearbyLodChunkPosToSkip(lodDim, player.blockPosition());
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for(ChunkPos pos : chunkPosToSkip){
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if(!vanillaRenderedChunks.contains(pos))
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{
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vanillaRenderedChunks.add(pos);
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lodDim.setToRegen(pos.getRegionX(),pos.getRegionZ());
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}
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}
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// see if the chunks Minecraft is going to render are the
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// same as last time
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/*
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