Optimized the regen
This commit is contained in:
@@ -129,11 +129,10 @@ public class LodBufferBuilder
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// only allow one generation process to happen at a time
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if (generatingBuffers)
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return;
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if (buildableBuffers == null)
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// setupBuffers hasn't been called yet
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return;
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generatingBuffers = true;
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@@ -166,7 +165,7 @@ public class LodBufferBuilder
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// =====================//
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RegionPos playerRegionPos = new RegionPos(playerChunkPos);
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if(center == null)
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if (center == null)
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center = playerRegionPos;
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if (setsToRender == null)
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@@ -190,101 +189,99 @@ public class LodBufferBuilder
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xRegion + lodDim.getCenterX() - Math.floorDiv(lodDim.getWidth(), 2),
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zRegion + lodDim.getCenterZ() - Math.floorDiv(lodDim.getWidth(), 2));
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if(lodDim.regen[xRegion][zRegion])
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// local position in the vbo and bufferBuilder arrays
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BufferBuilder currentBuffer = buildableBuffers[xRegion][zRegion];
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// make sure the buffers weren't
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// changed while we were running this method
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if (currentBuffer == null || (currentBuffer != null && !currentBuffer.building()))
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return;
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if (setsToRender[xRegion][zRegion] == null)
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{
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// local position in the vbo and bufferBuilder arrays
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BufferBuilder currentBuffer = buildableBuffers[xRegion][zRegion];
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// make sure the buffers weren't
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// changed while we were running this method
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if (currentBuffer == null || (currentBuffer != null && !currentBuffer.building()))
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return;
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if (setsToRender[xRegion][zRegion] == null)
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{
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setsToRender[xRegion][zRegion] = new ConcurrentHashMap<LevelPos, MutableBoolean>();
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}
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ConcurrentMap<LevelPos, MutableBoolean> nodeToRender = (ConcurrentMap<LevelPos, MutableBoolean>) setsToRender[xRegion][zRegion];
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Callable<Boolean> dataToRenderThread = () ->
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{
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lodDim.getDataToRender(
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nodeToRender,
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regionPos,
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playerBlockPosRounded.getX(),
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playerBlockPosRounded.getZ());
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int posX;
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int posZ;
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byte detailLevel;
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for (LevelPos posToRender : nodeToRender.keySet())
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{
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if (!nodeToRender.get(posToRender).booleanValue())
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{
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nodeToRender.remove(posToRender);
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continue;
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}
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nodeToRender.get(posToRender).setFalse();
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// skip any chunks that Minecraft is going to render
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if (renderer.vanillaRenderedChunks.contains(posToRender.getChunkPos()))
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{
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continue;
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}
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posX = posToRender.posX;
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posZ = posToRender.posZ;
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detailLevel = posToRender.detailLevel;
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LevelPos chunkPos = posToRender.getConvertedLevelPos(LodUtil.CHUNK_DETAIL_LEVEL);
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// skip any chunks that Minecraft is going to render
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if (renderer.vanillaRenderedChunks.contains(new ChunkPos(chunkPos.posX, chunkPos.posZ)))
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{
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continue;
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}
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try
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{
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boolean disableFix = false;
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if (lodDim.doesDataExist(posToRender.clone()))
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{
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short[] lodData = lodDim.getData(posToRender);
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short[][][] adjData = new short[2][2][];
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for (int x : new int[]{0, 1})
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{
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posToRender.changeParameters(detailLevel, posX + x * 2 - 1, posZ);
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if (!renderer.vanillaRenderedChunks.contains(posToRender.getChunkPos())
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&& (nodeToRender.containsKey(posToRender) || disableFix))
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adjData[0][x] = lodDim.getData(posToRender);
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}
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for (int z : new int[]{0, 1})
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{
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posToRender.changeParameters(detailLevel, posX, posZ + z * 2 - 1);
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if (!renderer.vanillaRenderedChunks.contains(posToRender.getChunkPos())
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&& (nodeToRender.containsKey(posToRender) || disableFix))
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adjData[1][z] = lodDim.getData(posToRender);
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}
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posToRender.changeParameters(detailLevel, posX, posZ);
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LodConfig.CLIENT.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPos, lodData, adjData,
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posToRender, renderer.previousDebugMode);
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}
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} catch (ArrayIndexOutOfBoundsException e)
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{
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return false;
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}
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}// for pos to in list to render
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// the thread executed successfully
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return true;
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};// buffer builder worker thread
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nodeToRenderThreads.add(dataToRenderThread);
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setsToRender[xRegion][zRegion] = new ConcurrentHashMap<LevelPos, MutableBoolean>();
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}
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ConcurrentMap<LevelPos, MutableBoolean> nodeToRender = (ConcurrentMap<LevelPos, MutableBoolean>) setsToRender[xRegion][zRegion];
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Callable<Boolean> dataToRenderThread = () ->
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{
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lodDim.getDataToRender(
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nodeToRender,
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regionPos,
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playerBlockPosRounded.getX(),
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playerBlockPosRounded.getZ());
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int posX;
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int posZ;
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byte detailLevel;
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for (LevelPos posToRender : nodeToRender.keySet())
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{
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if (!nodeToRender.get(posToRender).booleanValue())
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{
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nodeToRender.remove(posToRender);
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continue;
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}
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nodeToRender.get(posToRender).setFalse();
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// skip any chunks that Minecraft is going to render
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if (renderer.vanillaRenderedChunks.contains(posToRender.getChunkPos()))
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{
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continue;
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}
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posX = posToRender.posX;
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posZ = posToRender.posZ;
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detailLevel = posToRender.detailLevel;
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LevelPos chunkPos = posToRender.getConvertedLevelPos(LodUtil.CHUNK_DETAIL_LEVEL);
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// skip any chunks that Minecraft is going to render
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if (renderer.vanillaRenderedChunks.contains(new ChunkPos(chunkPos.posX, chunkPos.posZ)))
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{
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continue;
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}
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try
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{
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boolean disableFix = false;
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if (lodDim.doesDataExist(posToRender.clone()))
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{
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short[] lodData = lodDim.getData(posToRender);
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short[][][] adjData = new short[2][2][];
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for (int x : new int[]{0, 1})
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{
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posToRender.changeParameters(detailLevel, posX + x * 2 - 1, posZ);
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if (!renderer.vanillaRenderedChunks.contains(posToRender.getChunkPos())
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&& (nodeToRender.containsKey(posToRender) || disableFix))
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adjData[0][x] = lodDim.getData(posToRender);
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}
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for (int z : new int[]{0, 1})
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{
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posToRender.changeParameters(detailLevel, posX, posZ + z * 2 - 1);
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if (!renderer.vanillaRenderedChunks.contains(posToRender.getChunkPos())
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&& (nodeToRender.containsKey(posToRender) || disableFix))
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adjData[1][z] = lodDim.getData(posToRender);
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}
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posToRender.changeParameters(detailLevel, posX, posZ);
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LodConfig.CLIENT.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPos, lodData, adjData,
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posToRender, renderer.previousDebugMode);
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}
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} catch (ArrayIndexOutOfBoundsException e)
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{
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return false;
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}
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}// for pos to in list to render
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// the thread executed successfully
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return true;
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};// buffer builder worker thread
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nodeToRenderThreads.add(dataToRenderThread);
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}// region z
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}// region z
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long renderStart = System.currentTimeMillis();
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@@ -358,7 +355,7 @@ public class LodBufferBuilder
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* <p>
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* Synchronized to prevent multiple moves happening on top of each other.
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*/
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public synchronized void move(RegionPos regionOffset,int width)
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public synchronized void move(RegionPos regionOffset, int width)
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{
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int xOffset = regionOffset.x;
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int zOffset = regionOffset.z;
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