Fully disabled pre-gen code

This commit is contained in:
Leonardo
2021-10-19 18:50:11 +02:00
parent 6eddef2fb0
commit b04eec91bc
2 changed files with 17 additions and 17 deletions
@@ -810,15 +810,15 @@ public class LodDimension
/**
* Return true if the chunk has been pregenerated in game
*/
public boolean isChunkPreGenerated(int xChunkPos, int zChunkPos)
{
LodRegion region = getRegion(LodUtil.CHUNK_DETAIL_LEVEL, xChunkPos, zChunkPos);
if (region == null)
return false;
return region.isChunkPreGenerated(xChunkPos, zChunkPos);
}
//public boolean isChunkPreGenerated(int xChunkPos, int zChunkPos)
//{
//
// LodRegion region = getRegion(LodUtil.CHUNK_DETAIL_LEVEL, xChunkPos, zChunkPos);
// if (region == null)
// return false;
//
// return region.isChunkPreGenerated(xChunkPos, zChunkPos);
//}
/**
* Returns whether the region at the given RegionPos
@@ -48,7 +48,7 @@ public class LodRegion
/**
* This chunk Pos has been generated
*/
private final boolean[] preGeneratedChunkPos;
//private final boolean[] preGeneratedChunkPos;
/**
* the generation mode for this region
@@ -86,8 +86,8 @@ public class LodRegion
boolean fileFound = false;
preGeneratedChunkPos = new boolean[32 * 32];
/*
preGeneratedChunkPos = new boolean[32 * 32];
if (MinecraftWrapper.INSTANCE.hasSinglePlayerServer() && LodConfig.CLIENT.worldGenerator.useExperimentalPreGenLoading.get())
{
File regionFileDirHead;
@@ -145,12 +145,12 @@ public class LodRegion
/**
* Return true if the chunk has been pregenerated in game
*/
public boolean isChunkPreGenerated(int xChunkPos, int zChunkPos)
{
xChunkPos = LevelPosUtil.getRegionModule(LodUtil.CHUNK_DETAIL_LEVEL, xChunkPos);
zChunkPos = LevelPosUtil.getRegionModule(LodUtil.CHUNK_DETAIL_LEVEL, zChunkPos);
return preGeneratedChunkPos[xChunkPos * 32 + zChunkPos];
}
//public boolean isChunkPreGenerated(int xChunkPos, int zChunkPos)
//{
// xChunkPos = LevelPosUtil.getRegionModule(LodUtil.CHUNK_DETAIL_LEVEL, xChunkPos);
// zChunkPos = LevelPosUtil.getRegionModule(LodUtil.CHUNK_DETAIL_LEVEL, zChunkPos);
// return preGeneratedChunkPos[xChunkPos * 32 + zChunkPos];
//}
/**
* Inserts the data point into the region.