From b008b70255ea324ea4b80e855c4ba16d4a99a6bb Mon Sep 17 00:00:00 2001 From: cola98765 Date: Fri, 17 Sep 2021 00:05:29 +0200 Subject: [PATCH] colors are better than it were... again --- src/main/java/com/seibel/lod/builders/LodBuilder.java | 2 +- src/main/java/com/seibel/lod/render/LodRenderer.java | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/main/java/com/seibel/lod/builders/LodBuilder.java b/src/main/java/com/seibel/lod/builders/LodBuilder.java index 11c0f47d6..2422883b1 100644 --- a/src/main/java/com/seibel/lod/builders/LodBuilder.java +++ b/src/main/java/com/seibel/lod/builders/LodBuilder.java @@ -677,7 +677,7 @@ public class LodBuilder { brightness = getColorTextureForBlock(blockState, blockPos); //colorInt = ColorUtil.changeBrightnessValue(biome.getGrassColor(x, z), brightness); - colorInt = ColorUtil.applySaturationAndBrightnessMultipliers(biome.getGrassColor(x, z),1f,0.75f); + colorInt = ColorUtil.applySaturationAndBrightnessMultipliers(biome.getGrassColor(x, z),1f,0.65f); } // water else if (blockState.getBlock() == Blocks.WATER) diff --git a/src/main/java/com/seibel/lod/render/LodRenderer.java b/src/main/java/com/seibel/lod/render/LodRenderer.java index dcf587a04..eb7899c29 100644 --- a/src/main/java/com/seibel/lod/render/LodRenderer.java +++ b/src/main/java/com/seibel/lod/render/LodRenderer.java @@ -577,8 +577,8 @@ public class LodRenderer sunBrightness = playerHasNightVision ? 1.0f : sunBrightness; float gamma = (float) mc.getOptions().gamma - 0.0f; float dayEffect = (sunBrightness - 0.2f) * 1.25f; - float lightStrength = (gamma * 0.35f + 0.18f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.2980392157f + 0.1647058824f - float blueLightStrength = (gamma * 0.48f + 0.32f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.4235294118f + 0.2784313725f + float lightStrength = (gamma * 0.34f - 0.01f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.2980392157f + 0.1647058824f + float blueLightStrength = (gamma * 0.44f + 0.12f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.4235294118f + 0.2784313725f float lightAmbient[] = {lightStrength, lightStrength, blueLightStrength, 1.0f};