Optimized getDataToGenerate

This commit is contained in:
Leonardo
2021-08-26 20:13:32 +02:00
parent 120e8e5f6d
commit ab7ed9a4c5
4 changed files with 47 additions and 153 deletions
@@ -188,16 +188,6 @@ public class LodBufferBuilder
for (byte detail = detailLevel; detail <= LodUtil.REGION_DETAIL_LEVEL; detail++)
{
detailToRender = detail;
zFix = true;
/*
detailToRender = (byte) 4;
if(detail > detailToRender){
zFix = false;
}else{
detailToRender = detail;
zFix = true;
}
*/
setOfPosToRender.addAll(lodDim.getDataToRender(
regionPos,
playerBlockPosRounded.getX(),
@@ -205,7 +195,7 @@ public class LodBufferBuilder
DetailDistanceUtil.getDistanceRendering(detail),
DetailDistanceUtil.getDistanceRendering(detail + 1),
detailToRender,
zFix));
true));
}