fix(1237): Updated LOD renderer for 26.1 to fix view bobbing issue described in issue #1237

This commit is contained in:
Brian McCoskey
2026-04-09 20:18:28 -04:00
parent f87afb34f4
commit ab36fdd545
6 changed files with 142 additions and 2 deletions
@@ -0,0 +1,70 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.fabric.mixins.client;
#if MC_VER <= MC_1_21_11
#else
import com.mojang.blaze3d.vertex.PoseStack;
import com.seibel.distanthorizons.common.wrappers.McObjectConverter;
import com.seibel.distanthorizons.core.api.internal.ClientApi;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.state.OptionsRenderState;
import net.minecraft.client.renderer.state.level.CameraRenderState;
import net.minecraft.util.profiling.ProfilerFiller;
import org.joml.Matrix4f;
import org.joml.Matrix4fc;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
@Mixin(GameRenderer.class)
public class MixinGameRenderer
{
@Inject(
method = "renderLevel",
at = @At(
value = "INVOKE",
target = "Lcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lcom/mojang/blaze3d/buffers/GpuBufferSlice;Lcom/mojang/blaze3d/ProjectionType;)V",
shift = At.Shift.BEFORE
),
locals = LocalCapture.CAPTURE_FAILHARD
)
private void renderLevel(
final DeltaTracker deltaTracker,
final CallbackInfo callback,
final float partialTickTime,
final float cameraEntityPartialTicks,
final LocalPlayer player,
final ProfilerFiller profiler,
final boolean renderBlockOutline,
final OptionsRenderState options,
final CameraRenderState camera,
final Matrix4fc modelViewMatrix,
final Matrix4f projectionMatrix,
final PoseStack poseStack)
{
ClientApi.RENDER_STATE.mcProjectionMatrix = McObjectConverter.Convert(projectionMatrix);
}
}
#endif
@@ -237,7 +237,6 @@ public class MixinLevelRenderer
CallbackInfo callback)
{
ClientApi.RENDER_STATE.mcModelViewMatrix = McObjectConverter.Convert(modelViewMatrix);
ClientApi.RENDER_STATE.mcProjectionMatrix = McObjectConverter.Convert(camera.projectionMatrix);
ClientApi.RENDER_STATE.partialTickTime = MinecraftRenderWrapper.INSTANCE.getPartialTickTime();
@@ -16,6 +16,7 @@
"client.MixinClientPacketListener",
"client.MixinDebugScreenOverlay",
"client.MixinFogRenderer",
"client.MixinGameRenderer",
"client.MixinLevelRenderer",
"client.MixinChunkSectionsToRender",
"client.MixinLightTexture",