Add a config option for the number of buffer builder threads
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@@ -60,7 +60,7 @@ public class LodBufferBuilder
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/**
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* This holds the threads used to generate buffers.
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*/
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private ExecutorService bufferBuilderThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.numberOfWorldGenerationThreads.get(), new LodThreadFactory(this.getClass().getSimpleName() + " - builder"));
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private ExecutorService bufferBuilderThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.numberOfBufferBuilderThreads.get(), new LodThreadFactory(this.getClass().getSimpleName() + " - builder"));
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/**
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* The buffers that are used to create LODs using far fog
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@@ -71,6 +71,8 @@ public class LodConfig
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public ForgeConfigSpec.IntValue numberOfWorldGenerationThreads;
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public ForgeConfigSpec.IntValue numberOfBufferBuilderThreads;
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public ForgeConfigSpec.EnumValue<ShadingMode> shadingMode;
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public ForgeConfigSpec.EnumValue<DistanceCalculatorType> lodDistanceCalculatorType;
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@@ -246,15 +248,27 @@ public class LodConfig
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numberOfWorldGenerationThreads = builder
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.comment("\n\n"
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+ " This is how many threads are used when generating terrain. \n"
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+ " If you experience stuttering when generating terrain, decrease \n"
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+ " This is how many threads are used when generating LODs outside \n"
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+ " the normal render distance. \n"
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+ " If you experience stuttering when generating distant LODs, decrease \n"
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+ " this number. If you want to increase LOD generation speed, \n"
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+ " increase the number. \n"
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+ " The max is the number of processors on your CPU. \n"
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+ "\n"
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+ " increase this number. \n"
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+ " \n"
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+ " The maximum value is the number of processors on your CPU. \n"
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+ " Requires a restart to take effect. \n")
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.defineInRange("numberOfWorldGenerationThreads", Runtime.getRuntime().availableProcessors() / 2, 1, Runtime.getRuntime().availableProcessors());
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numberOfBufferBuilderThreads = builder
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.comment("\n\n"
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+ " This is how many threads are used when building vertex buffers \n"
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+ " (The things I send to the GPU to draw the LODs). \n"
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+ " If you experience high CPU useage when NOT generating distant \n"
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+ " LODs lower this number. \n"
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+ " \n"
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+ " The maximum value is the number of processors on your CPU. \n"
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+ " Requires a restart to take effect. \n")
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.defineInRange("numberOfBufferBuilderThreads", Runtime.getRuntime().availableProcessors(), 1, Runtime.getRuntime().availableProcessors());
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shadingMode = builder
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.comment("\n\n"
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+ " What kind of shading should the LODs have? \n"
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