Remove some unneeded code

This commit is contained in:
James Seibel
2021-02-13 22:13:12 -06:00
parent f3cd9a316e
commit a6c10dec29
@@ -99,17 +99,6 @@ public class BuildBufferThread implements Callable<NearFarBuffer>
// z axis
for (int j = 0; j < numbChunksWide; j++)
{
// skip the middle
// (As the player moves some chunks will overlap or be missing,
// this is just how chunk loading/unloading works. This can hopefully
// be hidden with careful use of fog)
int middle = (numbChunksWide / 2);
if (RenderUtil.isCoordinateInLoadedArea(i, j, middle))
{
continue;
}
if (lods[i][j] == null || colors[i][j] == null)
continue;