Remove some unneeded code
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@@ -99,17 +99,6 @@ public class BuildBufferThread implements Callable<NearFarBuffer>
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// z axis
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for (int j = 0; j < numbChunksWide; j++)
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{
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// skip the middle
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// (As the player moves some chunks will overlap or be missing,
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// this is just how chunk loading/unloading works. This can hopefully
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// be hidden with careful use of fog)
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int middle = (numbChunksWide / 2);
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if (RenderUtil.isCoordinateInLoadedArea(i, j, middle))
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{
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continue;
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}
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if (lods[i][j] == null || colors[i][j] == null)
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continue;
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