small fix to the fog
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@@ -162,7 +162,7 @@ public class LodRenderer
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* Besides drawing the LODs this method also starts
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* the async process of generating the Buffers that hold those LODs.
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*
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* @param newDim The dimension to draw, if null doesn't replace the current dimension.
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* @param lodDim The dimension to draw, if null doesn't replace the current dimension.
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* @param partialTicks how far into the current tick this method was called.
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*/
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@SuppressWarnings("deprecation")
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@@ -384,7 +384,6 @@ public class LodRenderer
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/**
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* This is where the actual drawing happens.
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*
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* @param buffers the buffers sent to the GPU to draw
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*/
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private void sendLodsToGpuAndDraw(VertexBuffer vbo, Matrix4f modelViewMatrix)
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{
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@@ -446,8 +445,8 @@ public class LodRenderer
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if (fogQuality == FogQuality.FANCY)
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{
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RenderSystem.fogStart(farPlaneBlockDistance * 1.21f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 1.41f);
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RenderSystem.fogStart(farPlaneBlockDistance * 1.5f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 2.0f);
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} else if (fogQuality == FogQuality.FAST)
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{
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// for the far fog of the normal chunks
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