Fixed duped and wrong call to drawLODs in fabric. Now it use Fabric api instead of mixin.
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@@ -102,8 +102,8 @@ public class FabricClientProxy
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// ClientRenderLevelTerrainEvent
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WorldRenderEvents.AFTER_SETUP.register((renderContext) ->
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clientApi.renderLods(ClientLevelWrapper.getWrapper(renderContext.world()),
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McObjectConverter.Convert(renderContext.projectionMatrix()),
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McObjectConverter.Convert(renderContext.matrixStack().last().pose()),
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McObjectConverter.Convert(renderContext.matrixStack().last().pose()),
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McObjectConverter.Convert(renderContext.projectionMatrix()),
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renderContext.tickDelta())
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);
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