Rename and move LodConfig to LodConfigHandler
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@@ -1,139 +0,0 @@
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package com.seibel.lod.util;
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import java.nio.file.Path;
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import java.nio.file.Paths;
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import org.apache.commons.lang3.tuple.Pair;
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import org.apache.logging.log4j.LogManager;
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import com.electronwill.nightconfig.core.file.CommentedFileConfig;
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import com.electronwill.nightconfig.core.io.WritingMode;
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import com.seibel.lod.ModInfo;
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import com.seibel.lod.enums.FogDistance;
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import com.seibel.lod.enums.LodDetail;
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import com.seibel.lod.enums.LodTemplate;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.config.ModConfig;
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/**
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*
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* @author James Seibel
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* @version 6-17-2021
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*/
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@Mod.EventBusSubscriber
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public class LodConfig
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{
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public static class Client
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{
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public ForgeConfigSpec.BooleanValue drawLODs;
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public ForgeConfigSpec.EnumValue<FogDistance> fogDistance;
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public ForgeConfigSpec.BooleanValue debugMode;
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public ForgeConfigSpec.EnumValue<LodTemplate> lodTemplate;
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public ForgeConfigSpec.EnumValue<LodDetail> lodDetail;
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/** this is multiplied by the default view distance
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* to determine how far out to generate/render LODs */
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public ForgeConfigSpec.IntValue lodChunkRadiusMultiplier;
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Client(ForgeConfigSpec.Builder builder)
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{
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builder.comment(ModInfo.MODNAME + " configuration settings").push("client");
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drawLODs = builder
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.comment("\n"
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+ " If false LODs will not be drawn, \n"
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+ " however they will still be generated \n"
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+ " and saved to file for later use.")
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.define("drawLODs", true);
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fogDistance = builder
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.comment("\n"
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+ " At what distance should Fog be drawn on the LODs? \n"
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+ " If the fog cuts off ubruptly or you are using Optifine's \"fast\" \n"
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+ " fog option set this to " + FogDistance.NEAR.toString() + " or " + FogDistance.FAR.toString() + ".")
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.defineEnum("fogDistance", FogDistance.NEAR_AND_FAR);
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debugMode = builder
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.comment("\n"
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+ " If false the LODs will draw with their normal world colors. \n"
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+ " If true they will draw as a black and white checkerboard. \n"
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+ " This can be used for debugging or imagining you are playing a \n"
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+ " giant game of chess ;)")
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.define("drawCheckerBoard", false);
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lodTemplate = builder
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.comment("\n"
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+ " How should the LODs be drawn? \n"
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+ " " + LodTemplate.CUBIC.toString() + ": LOD Chunks are drawn as rectangular prisms (boxes). \n"
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+ " " + LodTemplate.TRIANGULAR.toString() + ": LOD Chunks smoothly transition between other. \n"
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+ " " + LodTemplate.DYNAMIC.toString() + ": LOD Chunks smoothly transition between other, "
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+ " " + " unless a neighboring chunk is at a significantly different height. ")
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.defineEnum("lodTemplate", LodTemplate.CUBIC);
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lodDetail = builder
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.comment("\n"
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+ " How detailed should the LODs be? \n"
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+ " " + LodDetail.SINGLE.toString() + ": render 1 LOD for each Chunk. \n"
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+ " " + LodDetail.DOUBLE.toString() + ": render 4 LODs for each Chunk.")
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.defineEnum("lodGeometryQuality", LodDetail.QUAD);
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lodChunkRadiusMultiplier = builder
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.comment("\n"
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+ " This is multiplied by the default view distance \n"
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+ " to determine how far out to generate/render LODs. \n"
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+ " A value of 2 means that there is 1 render distance worth \n"
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+ " of LODs in each cardinal direction. ")
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.defineInRange("lodChunkRadiusMultiplier", 6, 2, 32);
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builder.pop();
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}
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}
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/**
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* {@link Path} to the configuration file of this mod
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*/
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private static final Path CONFIG_PATH =
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Paths.get("config", ModInfo.MODID + ".toml");
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public static final ForgeConfigSpec clientSpec;
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public static final Client CLIENT;
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static {
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final Pair<Client, ForgeConfigSpec> specPair = new ForgeConfigSpec.Builder().configure(Client::new);
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clientSpec = specPair.getRight();
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CLIENT = specPair.getLeft();
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// setup the config file
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CommentedFileConfig config = CommentedFileConfig.builder(CONFIG_PATH)
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.writingMode(WritingMode.REPLACE)
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.build();
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config.load();
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config.save();
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clientSpec.setConfig(config);
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}
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@SubscribeEvent
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public static void onLoad(final ModConfig.Loading configEvent)
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{
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LogManager.getLogger().debug(ModInfo.MODNAME, "Loaded forge config file {}", configEvent.getConfig().getFileName());
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}
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@SubscribeEvent
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public static void onFileChange(final ModConfig.Reloading configEvent)
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{
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LogManager.getLogger().debug(ModInfo.MODNAME, "Forge config just got changed on the file system!");
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}
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}
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