Rename and move LodConfig to LodConfigHandler

This commit is contained in:
James Seibel
2021-06-17 20:51:13 -05:00
parent 799b0e2481
commit a28da86d44
10 changed files with 68 additions and 65 deletions
@@ -13,15 +13,13 @@ import com.mojang.blaze3d.systems.RenderSystem;
import com.seibel.lod.builders.LodBufferBuilder;
import com.seibel.lod.enums.FogDistance;
import com.seibel.lod.enums.FogQuality;
import com.seibel.lod.enums.LodDetail;
import com.seibel.lod.enums.LodTemplate;
import com.seibel.lod.handlers.LodConfigHandler;
import com.seibel.lod.handlers.ReflectionHandler;
import com.seibel.lod.objects.LodChunk;
import com.seibel.lod.objects.LodDimension;
import com.seibel.lod.objects.NearFarBuffer;
import com.seibel.lod.objects.NearFarFogSetting;
import com.seibel.lod.proxy.ClientProxy;
import com.seibel.lod.util.LodConfig;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
@@ -158,14 +156,14 @@ public class LodRender
if ((int)player.getPosX() / LodChunk.WIDTH != prevChunkX ||
(int)player.getPosZ() / LodChunk.WIDTH != prevChunkZ ||
previousChunkRenderDistance != mc.gameSettings.renderDistanceChunks ||
prevFogDistance != LodConfig.CLIENT.fogDistance.get())
prevFogDistance != LodConfigHandler.CLIENT.fogDistance.get())
{
// yes
regen = true;
prevChunkX = (int)player.getPosX() / LodChunk.WIDTH;
prevChunkZ = (int)player.getPosZ() / LodChunk.WIDTH;
prevFogDistance = LodConfig.CLIENT.fogDistance.get();
prevFogDistance = LodConfigHandler.CLIENT.fogDistance.get();
}
else
{
@@ -175,9 +173,9 @@ public class LodRender
}
// did the user change the debug setting?
if (LodConfig.CLIENT.debugMode.get() != debugging)
if (LodConfigHandler.CLIENT.debugMode.get() != debugging)
{
debugging = LodConfig.CLIENT.debugMode.get();
debugging = LodConfigHandler.CLIENT.debugMode.get();
regen = true;
}
@@ -187,7 +185,7 @@ public class LodRender
farPlaneDistance = renderDistWidth * LodChunk.WIDTH;
// set how big the LODs will be and how far they will go
int totalLength = (int) farPlaneDistance * LodConfig.CLIENT.lodChunkRadiusMultiplier.get() * 2;
int totalLength = (int) farPlaneDistance * LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get() * 2;
int numbChunksWide = (totalLength / LodChunk.WIDTH);
// see if the chunks Minecraft is going to render are the
@@ -411,13 +409,13 @@ public class LodRender
{
if (fogQuality == FogQuality.FANCY)
{
RenderSystem.fogStart(farPlaneDistance * 0.85f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
RenderSystem.fogEnd(farPlaneDistance * 1.0f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
RenderSystem.fogStart(farPlaneDistance * 0.85f * LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get());
RenderSystem.fogEnd(farPlaneDistance * 1.0f * LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get());
}
else if(fogQuality == FogQuality.FAST)
{
RenderSystem.fogStart(farPlaneDistance * 0.5f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
RenderSystem.fogEnd(farPlaneDistance * 0.75f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
RenderSystem.fogStart(farPlaneDistance * 0.5f * LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get());
RenderSystem.fogEnd(farPlaneDistance * 0.75f * LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get());
}
}
@@ -497,7 +495,7 @@ public class LodRender
getFov(partialTicks, true),
(float)this.mc.getMainWindow().getFramebufferWidth() / (float)this.mc.getMainWindow().getFramebufferHeight(),
0.5F,
this.farPlaneDistance * LodConfig.CLIENT.lodChunkRadiusMultiplier.get() * 2);
this.farPlaneDistance * LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get() * 2);
// add the screen space distortions
projectionMatrix.mul(matrixStack.getLast().getMatrix());
@@ -531,24 +529,24 @@ public class LodRender
private void setupBuffers(int numbChunksWide)
{
// calculate the max amount of memory needed (in bytes)
int bufferMemory = getBufferMemoryForRadiusMultiplier(LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
int bufferMemory = RenderUtil.getBufferMemoryForRadiusMultiplier(LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get());
// if the required memory is greater than the
// MAX_ALOCATEABLE_DIRECT_MEMORY lower the lodChunkRadiusMultiplier
// to fit.
if (bufferMemory > MAX_ALOCATEABLE_DIRECT_MEMORY)
{
int maxRadiusMultiplier = getMaxRadiusMultiplierWithAvaliableMemory(LodConfig.CLIENT.lodTemplate.get(), LodConfig.CLIENT.lodDetail.get());
int maxRadiusMultiplier = RenderUtil.getMaxRadiusMultiplierWithAvaliableMemory(LodConfigHandler.CLIENT.lodTemplate.get(), LodConfigHandler.CLIENT.lodDetail.get());
ClientProxy.LOGGER.warn("The lodChunkRadiusMultiplier was set too high "
+ "and had to be lowered to fit memory constraints "
+ "from " + LodConfig.CLIENT.lodChunkRadiusMultiplier.get() + " "
+ "from " + LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.get() + " "
+ "to " + maxRadiusMultiplier);
LodConfig.CLIENT.lodChunkRadiusMultiplier.set(
LodConfigHandler.CLIENT.lodChunkRadiusMultiplier.set(
maxRadiusMultiplier);
bufferMemory = getBufferMemoryForRadiusMultiplier(maxRadiusMultiplier);
bufferMemory = RenderUtil.getBufferMemoryForRadiusMultiplier(maxRadiusMultiplier);
}
drawableNearBuffer = new BufferBuilder(bufferMemory);
@@ -557,32 +555,6 @@ public class LodRender
lodBufferBuilder.setupBuffers(bufferMemory);
}
/**
* Get how much buffer memory would be required for the given radius multiplier
*/
public int getBufferMemoryForRadiusMultiplier(int radiusMultiplier)
{
int numbChunksWide = mc.gameSettings.renderDistanceChunks *
radiusMultiplier * 2;
// calculate the max amount of buffer memory needed (in bytes)
return numbChunksWide * numbChunksWide *
LodConfig.CLIENT.lodTemplate.get().
getBufferMemoryForSingleLod(LodConfig.CLIENT.lodDetail.get());
}
/**
* Returns the maxViewDistanceMultiplier for the given LodTemplate
* at the given LodDetail level.
*/
public int getMaxRadiusMultiplierWithAvaliableMemory(LodTemplate lodTemplate, LodDetail lodDetail)
{
int maxNumberOfLods = MAX_ALOCATEABLE_DIRECT_MEMORY / lodTemplate.getBufferMemoryForSingleLod(lodDetail);
int numbLodsWide = (int) Math.sqrt(maxNumberOfLods);
return numbLodsWide / (2 * mc.gameSettings.renderDistanceChunks);
}
@@ -649,7 +621,7 @@ public class LodRender
{
case FANCY:
switch(LodConfig.CLIENT.fogDistance.get())
switch(LodConfigHandler.CLIENT.fogDistance.get())
{
case NEAR_AND_FAR:
fogSetting.nearFogSetting = FogDistance.NEAR;
@@ -674,7 +646,7 @@ public class LodRender
// and far portion; and fast fog is rendered from the
// frustrum's perspective instead of the camera
switch(LodConfig.CLIENT.fogDistance.get())
switch(LodConfigHandler.CLIENT.fogDistance.get())
{
case NEAR_AND_FAR:
fogSetting.nearFogSetting = FogDistance.NEAR;
@@ -1,5 +1,9 @@
package com.seibel.lod.render;
import com.seibel.lod.enums.LodDetail;
import com.seibel.lod.enums.LodTemplate;
import com.seibel.lod.handlers.LodConfigHandler;
import net.minecraft.client.Minecraft;
/**
@@ -7,10 +11,12 @@ import net.minecraft.client.Minecraft;
* to be used in the rendering process.
*
* @author James Seibel
* @version 2-13-2021
* @version 6-17-2021
*/
public class RenderUtil
{
private static final Minecraft mc = Minecraft.getInstance();
/**
* Returns if the given coordinate is in the loaded area of the world.
* @param centerCoordinate the center of the loaded world
@@ -42,4 +48,30 @@ public class RenderUtil
&& j <= lodRadius + halfRadius);
}
/**
* Get how much buffer memory would be required for the given radius multiplier
*/
public static int getBufferMemoryForRadiusMultiplier(int radiusMultiplier)
{
int numbChunksWide = mc.gameSettings.renderDistanceChunks *
radiusMultiplier * 2;
// calculate the max amount of buffer memory needed (in bytes)
return numbChunksWide * numbChunksWide *
LodConfigHandler.CLIENT.lodTemplate.get().
getBufferMemoryForSingleLod(LodConfigHandler.CLIENT.lodDetail.get());
}
/**
* Returns the maxViewDistanceMultiplier for the given LodTemplate
* at the given LodDetail level.
*/
public static int getMaxRadiusMultiplierWithAvaliableMemory(LodTemplate lodTemplate, LodDetail lodDetail)
{
int maxNumberOfLods = LodRender.MAX_ALOCATEABLE_DIRECT_MEMORY / lodTemplate.getBufferMemoryForSingleLod(lodDetail);
int numbLodsWide = (int) Math.sqrt(maxNumberOfLods);
return numbLodsWide / (2 * mc.gameSettings.renderDistanceChunks);
}
}