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@@ -294,6 +294,10 @@ public class GlDhTerrainShaderProgram extends GlShaderProgram implements IDhApiS
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GLMC.disableBlend();
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GLMC.disableBlend();
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}
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}
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// needs to be explicitly called since Iris may disable color rendering and not re-enable it
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// when boats are rendered in the scene (due to rendering out water inside the boat)
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GL32.glColorMask(true, true, true, true);
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// needs to be triggered after DH attempts to set the GL state so that Iris
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// needs to be triggered after DH attempts to set the GL state so that Iris
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// can override it as needed
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// can override it as needed
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ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeRenderPassEvent.class, renderEventParam.apiCopy);
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ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeRenderPassEvent.class, renderEventParam.apiCopy);
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+1
-1
Submodule coreSubProjects updated: ea4375b215...0b802ca362
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