Improve the lighting on local worlds
ClientWorld apparently doesn't actually know what the lighting is anywhere, so we will have to find another way to determine shadows on servers.
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@@ -18,20 +18,34 @@
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package com.seibel.lod.config;
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import java.nio.file.Path;
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import java.nio.file.Paths;
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import org.apache.commons.lang3.tuple.Pair;
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import org.apache.logging.log4j.LogManager;
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import com.electronwill.nightconfig.core.file.CommentedFileConfig;
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import com.electronwill.nightconfig.core.io.WritingMode;
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import com.seibel.lod.ModInfo;
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import com.seibel.lod.enums.*;
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import com.seibel.lod.enums.BufferRebuildTimes;
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import com.seibel.lod.enums.DebugMode;
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import com.seibel.lod.enums.DetailDropOff;
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import com.seibel.lod.enums.DistanceGenerationMode;
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import com.seibel.lod.enums.FogDistance;
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import com.seibel.lod.enums.FogDrawOverride;
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import com.seibel.lod.enums.GenerationPriority;
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import com.seibel.lod.enums.HorizontalQuality;
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import com.seibel.lod.enums.HorizontalResolution;
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import com.seibel.lod.enums.HorizontalScale;
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import com.seibel.lod.enums.LodTemplate;
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import com.seibel.lod.enums.VanillaOverdraw;
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import com.seibel.lod.enums.VerticalQuality;
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import com.seibel.lod.util.LodUtil;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.config.ModConfig;
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import org.apache.commons.lang3.tuple.Pair;
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import org.apache.logging.log4j.LogManager;
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import java.nio.file.Path;
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import java.nio.file.Paths;
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/**
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* This handles any configuration the user has access to.
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@@ -196,7 +210,6 @@ public class LodConfig
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public final ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
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public final ForgeConfigSpec.EnumValue<HorizontalScale> horizontalScale;
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public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
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public final ForgeConfigSpec.BooleanValue useExperimentalSkyLight;
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public final ForgeConfigSpec.BooleanValue avoidBlockWithNoCollision;
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public final ForgeConfigSpec.BooleanValue avoidNonFullBlock;
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@@ -321,21 +334,16 @@ public class LodConfig
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+ " https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/35 \n")
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.define("allowUnstableFeatureGeneration", false);
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useExperimentalSkyLight = builder
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.comment("\n\n"
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+ " Change how sky light value is calculated in the fake chunks \n")
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.define("use experimental sky light system", false);
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avoidBlockWithNoCollision = builder
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.comment("\n\n"
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+ " if true avoid block that have no collision box in the generation \n"
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+ " grass, \n")
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.define("avoid Block With No Collision", false);
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+ " If true LODs will only use blocks that have collisions when generating. \n"
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+ " Turning this on will make plains smoother since the tall grass won't be used. \n")
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.define("avoid Block With No Collision", true);
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avoidNonFullBlock = builder
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.comment("\n\n"
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+ " If you are a Java wizard, check out the git issue here: \n"
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+ " If you are a Java wizard, check out the git issue here: \n")
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+ " If true LODs will only show full bocks when generating. \n"
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+ " Turning this on will make plains smoother since the tall grass won't be used. \n")
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.define("avoid Non Full Block", false);
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builder.pop();
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}
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