From 9fe6be10f66070ab97611dd441408253b8a370ff Mon Sep 17 00:00:00 2001 From: James Seibel Date: Sat, 29 May 2021 13:02:05 -0500 Subject: [PATCH] replace LodGeometryQuality with LodDetail --- src/main/java/com/backsun/lod/util/LodConfig.java | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/src/main/java/com/backsun/lod/util/LodConfig.java b/src/main/java/com/backsun/lod/util/LodConfig.java index 82a26181f..c46d0705a 100644 --- a/src/main/java/com/backsun/lod/util/LodConfig.java +++ b/src/main/java/com/backsun/lod/util/LodConfig.java @@ -9,7 +9,7 @@ import org.apache.logging.log4j.LogManager; import com.backsun.lod.ModInfo; import com.backsun.lod.enums.FogDistance; import com.backsun.lod.enums.LodColorStyle; -import com.backsun.lod.enums.LodGeometryQuality; +import com.backsun.lod.enums.LodDetail; import com.backsun.lod.enums.LodTemplate; import com.electronwill.nightconfig.core.file.CommentedFileConfig; import com.electronwill.nightconfig.core.io.WritingMode; @@ -37,7 +37,7 @@ public class LodConfig public ForgeConfigSpec.EnumValue lodTemplate; - public ForgeConfigSpec.EnumValue lodGeometryQuality; + public ForgeConfigSpec.EnumValue lodDetail; public ForgeConfigSpec.EnumValue lodColorStyle; @@ -75,13 +75,12 @@ public class LodConfig + " " + LodTemplate.DYNAMIC.toString() + ": LOD Chunks smoothly transition between other, unless a neighboring chunk is at a significantly different height. ") .defineEnum("lodTemplate", LodTemplate.CUBIC); - lodGeometryQuality = builder + lodDetail = builder .comment("\n" + " How detailed should the LODs be? \n" - + " " + LodGeometryQuality.SINGLE.toString() + ": render 1 LOD for each Chunk. \n" - + " " + LodGeometryQuality.SINGLE_CLOSE_QUAD_FAR.toString() + ": render 4 LODs for each near chunk and 1 LOD for each far chunk. \n" - + " " + LodGeometryQuality.QUAD.toString() + ": render 4 LODs for each Chunk. ") - .defineEnum("lodGeometryQuality", LodGeometryQuality.SINGLE); + + " " + LodDetail.SINGLE.toString() + ": render 1 LOD for each Chunk. \n" + + " " + LodDetail.QUAD.toString() + ": render 4 LODs for each Chunk.") + .defineEnum("lodGeometryQuality", LodDetail.SINGLE); lodColorStyle = builder .comment("\n"