Fixed LodQuadTree
Added QuadTreeImage to visualize how the quadTree is builded
This commit is contained in:
@@ -1,25 +1,20 @@
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package com.seibel.lod.builders;
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import com.seibel.lod.enums.LodDetail;
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import com.seibel.lod.handlers.LodConfig;
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import com.seibel.lod.objects.LodChunk;
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import com.seibel.lod.objects.LodDataPoint;
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import com.seibel.lod.objects.LodDimension;
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import com.seibel.lod.objects.LodWorld;
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import com.seibel.lod.objects.quadTree.LodNodeData;
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import com.seibel.lod.objects.quadTree.LodQuadTreeDimension;
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import com.seibel.lod.objects.quadTree.LodQuadTreeWorld;
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import kaptainwutax.biomeutils.source.BiomeSource;
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import kaptainwutax.biomeutils.source.OverworldBiomeSource;
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import kaptainwutax.mcutils.state.Dimension;
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import kaptainwutax.mcutils.version.MCVersion;
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import net.minecraft.util.ResourceLocation;
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import com.seibel.lod.util.LodUtil;
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import net.minecraft.block.*;
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import net.minecraft.world.DimensionType;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.chunk.ChunkSection;
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import net.minecraft.world.chunk.IChunk;
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import net.minecraft.world.gen.Heightmap;
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import java.awt.*;
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import java.util.Iterator;
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import java.util.OptionalLong;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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@@ -28,24 +23,32 @@ public class LodNodeBuilder {
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private long seed;
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private DimensionType dimension;
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/** Default size of any LOD regions we use */
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public static final int CHUNK_DATA_WIDTH = LodNodeData.CHUNK_WIDTH;
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public static final int CHUNK_SECTION_HEIGHT = 256;
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public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
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/**
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* Default size of any LOD regions we use
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*/
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public int regionWidth = 5;
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/** fast biome calculator */
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private BiomeSource biomeSource;
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/**
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* fast biome calculator
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*/
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//private BiomeSource biomeSource;
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//Biome biome=biomeSource.getBiome(x,y,z); // here y is always 0 no matter what you pass
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public LodNodeBuilder(){
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public LodNodeBuilder() {
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}
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/*
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public setApproxGenerator(long seed){
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//Dimension.OVERWORLD;
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//Dimension.END;
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//Dimension.NETHER;
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biomeSource = BiomeSource.of(Dimension.OVERWORLD ,MCVersion.v1_16_4, seed);
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}
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public void generateLodNodeAsync(List<LodNodeData> dataList){
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Thread thread = new Thread(() ->{
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for(LodNodeData data : dataList){
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@@ -57,9 +60,9 @@ public class LodNodeBuilder {
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return;
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}
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*/
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public void generateLodNodeAsync(IChunk chunk, LodWorld lodWorld, IWorld world)
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{
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public void generateLodNodeAsync(IChunk chunk, LodQuadTreeWorld lodWorld, IWorld world) {
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if (lodWorld == null || !lodWorld.getIsWorldLoaded())
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return;
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@@ -71,28 +74,22 @@ public class LodNodeBuilder {
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Thread thread = new Thread(() ->
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{
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try
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{
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DimensionType dim = world.getDimensionType();
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try {
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DimensionType dim = world.dimensionType();
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LodChunk lod = generateLodFromChunk(chunk, config);
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LodNodeData node = generateLodNodeFromChunk(chunk);
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LodDimension lodDim;
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LodQuadTreeDimension lodDim;
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if (lodWorld.getLodDimension(dim) == null)
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{
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lodDim = new LodDimension(dim, lodWorld, regionWidth);
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if (lodWorld.getLodDimension(dim) == null) {
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lodDim = new LodQuadTreeDimension(dim, lodWorld, regionWidth);
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lodWorld.addLodDimension(lodDim);
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}
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else
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{
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} else {
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lodDim = lodWorld.getLodDimension(dim);
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}
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lodDim.addLod(lod);
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}
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catch(IllegalArgumentException | NullPointerException e)
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{
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lodDim.addNode(node);
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} catch (IllegalArgumentException | NullPointerException e) {
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// if the world changes while LODs are being generated
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// they will throw errors as they try to access things that no longer
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// exist.
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@@ -104,69 +101,295 @@ public class LodNodeBuilder {
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}
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/**
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* Creates a LodChunk for a chunk in the given world.
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*
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* @throws IllegalArgumentException
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* thrown if either the chunk or world is null.
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* @throws IllegalArgumentException thrown if either the chunk or world is null.
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*/
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public LodChunk generateLodFromChunk(IChunk chunk) throws IllegalArgumentException
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{
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return generateLodFromChunk(chunk, new LodBuilderConfig());
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public LodNodeData generateLodNodeFromChunk(IChunk chunk) throws IllegalArgumentException {
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return generateLodNodeFromChunk(chunk, new LodBuilderConfig());
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}
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/**
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* Creates a LodChunk for a chunk in the given world.
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*
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* @throws IllegalArgumentException
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* thrown if either the chunk or world is null.
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* @throws IllegalArgumentException thrown if either the chunk or world is null.
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* @return
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*/
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public LodChunk generateLodFromChunk(IChunk chunk, LodBuilderConfig config) throws IllegalArgumentException
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{
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if(chunk == null)
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public LodNodeData generateLodNodeFromChunk(IChunk chunk, LodBuilderConfig config) throws IllegalArgumentException {
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if (chunk == null)
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throw new IllegalArgumentException("generateLodFromChunk given a null chunk");
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LodDetail detail = LodConfig.CLIENT.lodDetail.get();
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LodDataPoint[][] dataPoints = new LodDataPoint[detail.lengthCount][detail.lengthCount];
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int startX = chunk.getPos().getMinBlockX();
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int startZ = chunk.getPos().getMinBlockZ();
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int endX = chunk.getPos().getMaxBlockX();
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int endZ = chunk.getPos().getMaxBlockZ();
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for(int i = 0; i < detail.lengthCount * detail.lengthCount; i++)
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{
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int startX = detail.startX[i];
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int startZ = detail.startZ[i];
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int endX = detail.endX[i];
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int endZ = detail.endZ[i];
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Color color = generateLodColorForArea(chunk, config, startX, startZ, endX, endZ);
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Color color;
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short height;
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short depth;
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color = generateLodColorForArea(chunk, config, startX, startZ, endX, endZ);
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/**TODO I HAVE TO RE-ADD THE HEIGHTMAP**/
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height = determineHeightPointForArea(chunk.getSections(), startX, startZ, endX, endZ);
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depth = determineBottomPointForArea(chunk.getSections(), startX, startZ, endX, endZ);
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short height;
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short depth;
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if (!config.useHeightmap)
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{
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height = determineHeightPointForArea(chunk.getSections(), startX, startZ, endX, endZ);
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depth = determineBottomPointForArea(chunk.getSections(), startX, startZ, endX, endZ);
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}
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else
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{
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height = determineHeightPoint(chunk.getHeightmap(LodChunk.DEFAULT_HEIGHTMAP), startX, startZ, endX, endZ);
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depth = 0;
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}
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int x = i / detail.lengthCount;
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int z = i % detail.lengthCount;
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dataPoints[x][z] = new LodDataPoint(height, depth, color);
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}
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return new LodChunk(chunk.getPos(), dataPoints, detail);
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return new LodNodeData(LodNodeData.CHUNK_LEVEL, chunk.getPos().x, chunk.getPos().z, height, depth, color, true);
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}
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//=====================//
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// constructor helpers //
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//=====================//
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/**
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* Find the lowest valid point from the bottom.
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*
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* @param chunkSections
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* @param startX
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* @param startZ
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* @param endX
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* @param endZ
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*/
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private short determineBottomPointForArea(ChunkSection[] chunkSections,
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int startX, int startZ, int endX, int endZ) {
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int numberOfBlocksRequired = ((endX - startX) * (endZ - startZ) / 2);
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// search from the bottom up
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for (int section = 0; section < CHUNK_DATA_WIDTH; section++) {
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for (int y = 0; y < CHUNK_SECTION_HEIGHT; y++) {
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int numberOfBlocksFound = 0;
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for (int x = startX; x < endX; x++) {
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for (int z = startZ; z < endZ; z++) {
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if (isLayerValidLodPoint(chunkSections, section, y, x, z)) {
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numberOfBlocksFound++;
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if (numberOfBlocksFound >= numberOfBlocksRequired) {
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// we found
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// enough blocks in this
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// layer to count as an
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// LOD point
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return (short) (y + (section * CHUNK_SECTION_HEIGHT));
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}
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}
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}
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}
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}
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}
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// we never found a valid LOD point
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return -1;
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}
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/**
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* Find the lowest valid point from the bottom.
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*/
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@SuppressWarnings("unused")
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private short determineBottomPoint(Heightmap heightmap) {
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// the heightmap only shows how high the blocks go, it
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// doesn't have any info about how low they go
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return 0;
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}
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/**
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* Find the highest valid point from the Top
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*
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* @param chunkSections
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* @param startX
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* @param startZ
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* @param endX
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* @param endZ
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*/
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private short determineHeightPointForArea(ChunkSection[] chunkSections,
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int startX, int startZ, int endX, int endZ) {
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int numberOfBlocksRequired = ((endX - startX) * (endZ - startZ) / 2);
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// search from the top down
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for (int section = chunkSections.length - 1; section >= 0; section--) {
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for (int y = CHUNK_DATA_WIDTH - 1; y >= 0; y--) {
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int numberOfBlocksFound = 0;
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for (int x = startX; x < endX; x++) {
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for (int z = startZ; z < endZ; z++) {
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if (isLayerValidLodPoint(chunkSections, section, y, x, z)) {
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numberOfBlocksFound++;
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if (numberOfBlocksFound >= numberOfBlocksRequired) {
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// we found
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// enough blocks in this
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// layer to count as an
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// LOD point
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return (short) (y + (section * CHUNK_SECTION_HEIGHT));
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}
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}
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}
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}
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}
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}
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// we never found a valid LOD point
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return -1;
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}
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/**
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* Find the highest point from the Top
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*/
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private short determineHeightPoint(Heightmap heightmap,
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int startX, int startZ, int endX, int endZ) {
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short highest = 0;
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for (int x = startX; x < endX; x++) {
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for (int z = startZ; z < endZ; z++) {
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short newHeight = (short) heightmap.getFirstAvailable(x, z);
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if (newHeight > highest)
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highest = newHeight;
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}
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}
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return highest;
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}
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/**
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* Generate the color for the given chunk using biome
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* water color, foliage color, and grass color.
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*
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* @param config_useSolidBlocksInColorGen <br>
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* If true we look down from the top of the <br>
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* chunk until we find a non-invisible block, and then use <br>
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* its color. If false we generate the color immediately for <br>
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* each x and z.
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* @param config_useBiomeColors <br>
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* If true use biome foliage, water, and grass colors, <br>
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* otherwise use the
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*/
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private Color generateLodColorForArea(IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ) {
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ChunkSection[] chunkSections = chunk.getSections();
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int numbOfBlocks = 0;
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int red = 0;
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int green = 0;
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int blue = 0;
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for (int x = startX; x < endX; x++) {
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for (int z = startZ; z < endZ; z++) {
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boolean foundBlock = false;
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// go top down
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for (int i = chunkSections.length - 1; !foundBlock && i >= 0; i--) {
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if (!foundBlock && (chunkSections[i] != null || !config.useSolidBlocksInColorGen)) {
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for (int y = CHUNK_SECTION_HEIGHT - 1; !foundBlock && y >= 0; y--) {
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int colorInt = 0;
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BlockState blockState = null;
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if (chunkSections[i] != null) {
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blockState = chunkSections[i].getBlockState(x, y, z);
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colorInt = blockState.materialColor.col;
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}
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if (colorInt == 0 && config.useSolidBlocksInColorGen) {
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// skip air or invisible blocks
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continue;
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}
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if (config.useBiomeColors) {
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Biome biome = chunk.getBiomes().getNoiseBiome(x, y + i * chunkSections.length, z);
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if (biome.getBiomeCategory() == Biome.Category.OCEAN ||
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biome.getBiomeCategory() == Biome.Category.RIVER) {
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colorInt = biome.getWaterColor();
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} else if (biome.getBiomeCategory() == Biome.Category.EXTREME_HILLS) {
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colorInt = Blocks.STONE.defaultMaterialColor().col;
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} else if (biome.getBiomeCategory() == Biome.Category.ICY) {
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colorInt = LodUtil.colorToInt(Color.WHITE);
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} else if (biome.getBiomeCategory() == Biome.Category.THEEND) {
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colorInt = Blocks.END_STONE.defaultBlockState().materialColor.col;
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} else if (config.useSolidBlocksInColorGen) {
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colorInt = getColorForBlock(x, z, blockState, biome);
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} else {
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colorInt = biome.getGrassColor(x, z);
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}
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} else {
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Biome biome = chunk.getBiomes().getNoiseBiome(x, y + i * chunkSections.length, z);
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colorInt = getColorForBlock(x, z, blockState, biome);
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}
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Color c = LodUtil.intToColor(colorInt);
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red += c.getRed();
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green += c.getGreen();
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blue += c.getBlue();
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numbOfBlocks++;
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// we found a valid block, skip to the
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// next x and z
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foundBlock = true;
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}
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}
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}
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}
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}
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if (numbOfBlocks == 0)
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numbOfBlocks = 1;
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red /= numbOfBlocks;
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green /= numbOfBlocks;
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blue /= numbOfBlocks;
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return new Color(red, green, blue);
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}
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/**
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* Returns a color int for a given block.
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*/
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private int getColorForBlock(int x, int z, BlockState blockState, Biome biome) {
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int colorInt = 0;
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if (blockState == Blocks.AIR.defaultBlockState()) {
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colorInt = biome.getGrassColor(x, z);
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} else if (blockState.getBlock() instanceof LeavesBlock) {
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Color leafColor = LodUtil.intToColor(biome.getFoliageColor()).darker();
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colorInt = LodUtil.colorToInt(leafColor);
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} else if (blockState.getBlock() instanceof GrassBlock) {
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colorInt = biome.getGrassColor(x, z);
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} else if (blockState.getBlock() instanceof FlowingFluidBlock) {
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colorInt = biome.getWaterColor();
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} else {
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colorInt = blockState.materialColor.col;
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}
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return colorInt;
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}
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/**
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* Is the layer between the given X, Z, and dataIndex
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* values a valid LOD point?
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*/
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private boolean isLayerValidLodPoint(
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ChunkSection[] chunkSections,
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int sectionIndex, int y,
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int x, int z) {
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if (chunkSections[sectionIndex] == null) {
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// this section doesn't have any blocks,
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// it is not a valid section
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return false;
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} else {
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if (chunkSections[sectionIndex].getBlockState(x, y, z) != null &&
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chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.AIR) {
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return true;
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}
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}
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return false;
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}
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}
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