Fix generic object rendering
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+1
@@ -236,6 +236,7 @@ public class GlGenericObjectRenderer implements IDhGenericRenderer
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// box vertex indexes
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// box vertex indexes
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ByteBuffer solidIndexBuffer = ByteBuffer.allocateDirect(BOX_INDICES.length * Integer.BYTES);
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ByteBuffer solidIndexBuffer = ByteBuffer.allocateDirect(BOX_INDICES.length * Integer.BYTES);
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solidIndexBuffer.order(ByteOrder.nativeOrder());
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solidIndexBuffer.asIntBuffer().put(BOX_INDICES);
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solidIndexBuffer.asIntBuffer().put(BOX_INDICES);
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solidIndexBuffer.rewind();
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solidIndexBuffer.rewind();
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this.boxIndexBuffer = new GLIndexBuffer(false);
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this.boxIndexBuffer = new GLIndexBuffer(false);
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