Small changes to how number of thread is chosen and returned to old LINEAR system

This commit is contained in:
Leonardo
2021-08-25 16:12:18 +02:00
parent b44900e3f0
commit 98cbc30709
5 changed files with 18 additions and 27 deletions
@@ -277,7 +277,7 @@ public class LodRenderer
// set the required open GL settings
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
//GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
//GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_COLOR_MATERIAL);