Rename LodUtils to LodUtil
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@@ -11,7 +11,7 @@ import com.seibel.lod.objects.LodDimension;
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import com.seibel.lod.objects.LodRegion;
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import com.seibel.lod.objects.LodWorld;
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import com.seibel.lod.render.LodRender;
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import com.seibel.lod.util.LodUtils;
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import com.seibel.lod.util.LodUtil;
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import net.minecraft.client.Minecraft;
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import net.minecraft.profiler.IProfiler;
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@@ -131,7 +131,7 @@ public class ClientProxy
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public void worldLoadEvent(WorldEvent.Load event)
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{
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// the player just loaded a new world/dimension
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lodWorld.selectWorld(LodUtils.getWorldID(event.getWorld()));
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lodWorld.selectWorld(LodUtil.getWorldID(event.getWorld()));
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// make sure the correct LODs are being rendered
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// (if this isn't done the previous world's LODs may be drawn)
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renderer.regenerateLODsNextFrame();
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