Rename LodUtils to LodUtil

This commit is contained in:
James Seibel
2021-06-19 20:42:48 -05:00
parent 2b82eb88c8
commit 92e651c779
6 changed files with 20 additions and 20 deletions
@@ -9,7 +9,7 @@ import com.seibel.lod.objects.LodChunk;
import com.seibel.lod.objects.LodDimension;
import com.seibel.lod.objects.NearFarBuffer;
import com.seibel.lod.render.LodRender;
import com.seibel.lod.util.LodUtils;
import com.seibel.lod.util.LodUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
@@ -90,7 +90,7 @@ public class LodBufferBuilder
if (previousDimension != lodDim)
{
biomeContainer = LodUtils.getServerWorldFromDimension(lodDim.dimension).getChunk(0, 0, ChunkStatus.EMPTY).getBiomes();
biomeContainer = LodUtil.getServerWorldFromDimension(lodDim.dimension).getChunk(0, 0, ChunkStatus.EMPTY).getBiomes();
previousDimension = lodDim;
}
@@ -213,7 +213,7 @@ public class LodBufferBuilder
// TODO add a way for a server side mod to generate chunks requested here
if(mc.isIntegratedServerRunning())
{
ServerWorld serverWorld = LodUtils.getServerWorldFromDimension(lodDim.dimension);
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(lodDim.dimension);
// make sure we have as many chunks to generate as we are allowed
if (chunkGenIndex < maxChunkGenRequests)