Add different debug modes (off, detail, detail_wireframe)
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@@ -31,6 +31,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.seibel.lod.builders.LodBufferBuilder;
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import com.seibel.lod.enums.DebugMode;
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import com.seibel.lod.enums.FogDistance;
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import com.seibel.lod.enums.FogDrawOverride;
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import com.seibel.lod.enums.FogQuality;
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@@ -98,7 +99,7 @@ public class LodRenderer
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* If true the LODs colors will be replaced with
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* a checkerboard, this can be used for debugging.
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*/
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public boolean debugging = false;
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public DebugMode previousDebugMode = DebugMode.OFF;
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private Minecraft mc;
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private GameRenderer gameRender;
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@@ -216,9 +217,9 @@ public class LodRenderer
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}
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// did the user change the debug setting?
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if (LodConfig.CLIENT.debugMode.get() != debugging)
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if (LodConfig.CLIENT.debugMode.get() != previousDebugMode)
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{
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debugging = LodConfig.CLIENT.debugMode.get();
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previousDebugMode = LodConfig.CLIENT.debugMode.get();
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regen = true;
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}
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@@ -275,19 +276,15 @@ public class LodRenderer
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//===========================//
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// set the required open GL settings
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if(LodConfig.CLIENT.debugMode.get()){
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
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}else{
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
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}
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//GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
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//GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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if (LodConfig.CLIENT.debugMode.get() == DebugMode.SHOW_DETAIL_WIREFRAME)
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
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else
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_COLOR_MATERIAL);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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//GL11.glEnable(GL11.GL_BLEND);
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//GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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// disable the lights Minecraft uses
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GL11.glDisable(GL11.GL_LIGHT0);
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