Max draw detail now works correctly and node bigger than a chunk do not disappear if you touch a border

This commit is contained in:
Leonardo
2021-09-01 18:11:01 +02:00
parent 32e587d536
commit 91ba48ad4a
6 changed files with 32 additions and 23 deletions
@@ -23,6 +23,7 @@ import java.nio.FloatBuffer;
import java.util.HashSet;
import java.util.Iterator;
import com.seibel.lod.util.DetailDistanceUtil;
import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.NVFogDistance;
@@ -780,6 +781,7 @@ public class LodRenderer
|| mc.options.renderDistance != prevRenderDistance
|| prevFogDistance != LodConfig.CLIENT.fogDistance.get())
{
DetailDistanceUtil.updateSettings();
fullRegen = true;
previousPos.changeParameters((byte) 4, mc.player.xChunk, mc.player.zChunk);
prevFogDistance = LodConfig.CLIENT.fogDistance.get();