Max draw detail now works correctly and node bigger than a chunk do not disappear if you touch a border
This commit is contained in:
@@ -405,7 +405,7 @@ public class LodDimension
|
||||
levelPos.changeParameters(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ);
|
||||
minDistance = levelPos.minDistance(playerPosX, playerPosZ);
|
||||
detail = DetailDistanceUtil.getDistanceTreeGenInverse(minDistance);
|
||||
levelToGen = DetailDistanceUtil.getLodDetail(detail).detailLevel;
|
||||
levelToGen = DetailDistanceUtil.getLodGenDetail(detail).detailLevel;
|
||||
if (region == null || region.getGenerationMode() != generationMode)
|
||||
{
|
||||
//First case, region has to be initialized
|
||||
|
||||
Reference in New Issue
Block a user