Max draw detail now works correctly and node bigger than a chunk do not disappear if you touch a border

This commit is contained in:
Leonardo
2021-09-01 18:11:01 +02:00
parent 32e587d536
commit 91ba48ad4a
6 changed files with 32 additions and 23 deletions
@@ -405,7 +405,7 @@ public class LodDimension
levelPos.changeParameters(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ);
minDistance = levelPos.minDistance(playerPosX, playerPosZ);
detail = DetailDistanceUtil.getDistanceTreeGenInverse(minDistance);
levelToGen = DetailDistanceUtil.getLodDetail(detail).detailLevel;
levelToGen = DetailDistanceUtil.getLodGenDetail(detail).detailLevel;
if (region == null || region.getGenerationMode() != generationMode)
{
//First case, region has to be initialized