Now nodeToRender is fully automatic
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@@ -253,7 +253,7 @@ public class LodRenderer
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if (regen && !lodBufferBuilder.generatingBuffers && !lodBufferBuilder.newBuffersAvaliable())
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{
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// generate the LODs on a separate thread to prevent stuttering or freezing
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lodBufferBuilder.generateLodBuffersAsync(this, lodDim, player.blockPosition(), numbChunksWide);
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lodBufferBuilder.generateLodBuffersAsync(this, lodDim, player.blockPosition(), Math.floorMod((int) player.xRot,360), Math.floorMod((int) player.yRot,360), numbChunksWide);
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// the regen process has been started,
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// it will be done when lodBufferBuilder.newBuffersAvaliable
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