Now nodeToRender is fully automatic
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@@ -522,13 +522,13 @@ public class LodDimension
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*
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* @return list of nodes
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*/
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public void getDataToRender(SortedSet<LevelPos> dataToRender, RegionPos regionPos, int playerPosX, int playerPosZ, int start, int end, byte detailLevel, boolean zFix)
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public void getDataToRender(SortedSet<LevelPos> dataToRender, RegionPos regionPos, int playerPosX, int playerPosZ)
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{
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LevelPos regionLevelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z);
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try
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{
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LodRegion region = getRegion(regionPos);
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region.getDataToRender(dataToRender, playerPosX, playerPosZ, start, end, detailLevel, zFix);
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region.getDataToRender(dataToRender, playerPosX, playerPosZ);
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} catch (Exception e)
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{
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e.printStackTrace();
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