Now nodeToRender is fully automatic

This commit is contained in:
Leonardo
2021-08-27 23:05:37 +02:00
parent dd018f90d3
commit 8db782a406
6 changed files with 68 additions and 51 deletions
@@ -522,13 +522,13 @@ public class LodDimension
*
* @return list of nodes
*/
public void getDataToRender(SortedSet<LevelPos> dataToRender, RegionPos regionPos, int playerPosX, int playerPosZ, int start, int end, byte detailLevel, boolean zFix)
public void getDataToRender(SortedSet<LevelPos> dataToRender, RegionPos regionPos, int playerPosX, int playerPosZ)
{
LevelPos regionLevelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, regionPos.x, regionPos.z);
try
{
LodRegion region = getRegion(regionPos);
region.getDataToRender(dataToRender, playerPosX, playerPosZ, start, end, detailLevel, zFix);
region.getDataToRender(dataToRender, playerPosX, playerPosZ);
} catch (Exception e)
{
e.printStackTrace();