profile wrapper try-finally for pushes
This commit is contained in:
+165
-170
@@ -330,194 +330,194 @@ public class BlazeDhGenericObjectRenderer implements IDhGenericRenderer
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@Override
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public void render(RenderParams renderEventParam, IProfilerWrapper profiler, boolean renderingWithSsao)
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{
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//==============//
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// render setup //
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//==============//
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//#region
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profiler.push("setup");
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this.init();
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ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderSetupEvent.class, renderEventParam);
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Vec3d camPos = MC_RENDER.getCameraExactPosition();
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//#endregion
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if (BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.isEmpty()
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|| BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.isEmpty())
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try (IProfilerWrapper.IProfileBlock generic_profile = profiler.push("setup"))
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{
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return;
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}
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//===========//
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// rendering //
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//===========//
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//#region
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Collection<RenderableBoxGroup> boxList = this.boxGroupById.values();
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for (RenderableBoxGroup boxGroup : boxList)
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{
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// validation //
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// shouldn't happen, but just in case
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if (boxGroup == null)
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//==============//
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// render setup //
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//==============//
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//#region
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this.init();
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ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderSetupEvent.class, renderEventParam);
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Vec3d camPos = MC_RENDER.getCameraExactPosition();
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//#endregion
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if (BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.isEmpty()
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|| BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.isEmpty())
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{
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continue;
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return;
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}
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// skip boxes that shouldn't render this pass
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if (boxGroup.ssaoEnabled != renderingWithSsao)
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{
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continue;
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}
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profiler.popPush("render prep");
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boxGroup.preRender(renderEventParam); // called even if the group is inactive, so the group can be activate if desired
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// ignore inactive groups
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if (!boxGroup.active)
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{
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continue;
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}
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//===========//
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// rendering //
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//===========//
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//#region
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// allow API users to cancel this object's rendering
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boolean cancelRendering = ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericObjectRenderEvent.class, new DhApiBeforeGenericObjectRenderEvent.EventParam(renderEventParam, boxGroup));
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if (cancelRendering)
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Collection<RenderableBoxGroup> boxList = this.boxGroupById.values();
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for (RenderableBoxGroup boxGroup : boxList)
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{
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continue;
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}
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// update instanced data if needed
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{
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boxGroup.tryUpdateInstancedDataAsync();
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// validation //
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// skip groups that haven't been uploaded yet
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if (boxGroup.vertexBufferContainer.getState() != IDhGenericObjectVertexBufferContainer.EState.RENDER)
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// shouldn't happen, but just in case
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if (boxGroup == null)
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{
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continue;
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}
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// skip boxes that shouldn't render this pass
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if (boxGroup.ssaoEnabled != renderingWithSsao)
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{
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continue;
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}
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profiler.popPush("render prep");
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boxGroup.preRender(renderEventParam); // called even if the group is inactive, so the group can be activate if desired
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// ignore inactive groups
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if (!boxGroup.active)
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{
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continue;
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}
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// allow API users to cancel this object's rendering
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boolean cancelRendering = ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericObjectRenderEvent.class, new DhApiBeforeGenericObjectRenderEvent.EventParam(renderEventParam, boxGroup));
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if (cancelRendering)
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{
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continue;
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}
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// update instanced data if needed
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{
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boxGroup.tryUpdateInstancedDataAsync();
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// skip groups that haven't been uploaded yet
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if (boxGroup.vertexBufferContainer.getState() != IDhGenericObjectVertexBufferContainer.EState.RENDER)
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{
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continue;
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}
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}
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DhApiRenderableBoxGroupShading shading = boxGroup.shading;
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if (shading == null)
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{
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shading = DEFAULT_SHADING;
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}
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// uniforms
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{
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int uniformBufferSize = new Std140SizeCalculator()
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.putIVec3() // uOffsetChunk
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.putVec3() // uOffsetSubChunk
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.putIVec3() // uCameraPosChunk
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.putVec3() // uCameraPosSubChunk
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.putVec3() // aTranslateChunk
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.putVec3() // aTranslateSubChunk
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.putMat4f() // uProjectionMvm
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.putInt() // uSkyLight
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.putInt() // uBlockLight
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.putFloat() // uNorthShading
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.putFloat() // uSouthShading
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.putFloat() // uEastShading
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.putFloat() // uWestShading
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.putFloat() // uTopShading
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.putFloat() // uBottomShading
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.get();
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// create data //
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Mat4f projectionMvmMatrix = new Mat4f(renderEventParam.dhProjectionMatrix);
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projectionMvmMatrix.multiply(renderEventParam.dhModelViewMatrix);
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// upload data //
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ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
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buffer.order(ByteOrder.nativeOrder());
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buffer = Std140Builder.intoBuffer(buffer)
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.putIVec3(
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LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().x),
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LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().y),
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LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().z)
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) // uOffsetChunk
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.putVec3(
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LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().x),
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LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().y),
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LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().z)
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) // uOffsetSubChunk
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.putIVec3(
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LodUtil.getChunkPosFromDouble(camPos.x),
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LodUtil.getChunkPosFromDouble(camPos.y),
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LodUtil.getChunkPosFromDouble(camPos.z)
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) // uCameraPosChunk
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.putVec3(
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LodUtil.getSubChunkPosFromDouble(camPos.x),
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LodUtil.getSubChunkPosFromDouble(camPos.y),
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LodUtil.getSubChunkPosFromDouble(camPos.z)
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) // uCameraPosSubChunk
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.putMat4f(projectionMvmMatrix.createJomlMatrix()) // uProjectionMvm
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.putInt(boxGroup.getSkyLight()) // uSkyLight
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.putInt(boxGroup.getBlockLight()) // uBlockLight
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.putFloat(shading.north)
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.putFloat(shading.south)
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.putFloat(shading.east)
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.putFloat(shading.west)
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.putFloat(shading.top)
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.putFloat(shading.bottom)
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.get()
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;
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this.vertUniformBuffer = BlazeUniformUtil.createBuffer("vertUniformBlock", uniformBufferSize, this.vertUniformBuffer);
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GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vertUniformBuffer, 0, uniformBufferSize);
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COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
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}
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// render //
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profiler.popPush("rendering");
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try (IProfilerWrapper.IProfileBlock namespace_profile = profiler.push(boxGroup.getResourceLocationNamespace());
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IProfilerWrapper.IProfileBlock location_profile = profiler.push(boxGroup.getResourceLocationPath()))
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{
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this.renderBoxGroupInstanced(renderEventParam, boxGroup, profiler);
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}
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boxGroup.postRender(renderEventParam);
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}
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DhApiRenderableBoxGroupShading shading = boxGroup.shading;
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if (shading == null)
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{
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shading = DEFAULT_SHADING;
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}
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// uniforms
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{
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int uniformBufferSize = new Std140SizeCalculator()
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.putIVec3() // uOffsetChunk
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.putVec3() // uOffsetSubChunk
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.putIVec3() // uCameraPosChunk
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.putVec3() // uCameraPosSubChunk
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.putVec3() // aTranslateChunk
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.putVec3() // aTranslateSubChunk
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.putMat4f() // uProjectionMvm
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.putInt() // uSkyLight
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.putInt() // uBlockLight
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.putFloat() // uNorthShading
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.putFloat() // uSouthShading
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.putFloat() // uEastShading
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.putFloat() // uWestShading
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.putFloat() // uTopShading
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.putFloat() // uBottomShading
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.get();
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// create data //
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Mat4f projectionMvmMatrix = new Mat4f(renderEventParam.dhProjectionMatrix);
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projectionMvmMatrix.multiply(renderEventParam.dhModelViewMatrix);
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// upload data //
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ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
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buffer.order(ByteOrder.nativeOrder());
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buffer = Std140Builder.intoBuffer(buffer)
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.putIVec3(
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LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().x),
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LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().y),
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LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().z)
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) // uOffsetChunk
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.putVec3(
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LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().x),
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LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().y),
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LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().z)
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) // uOffsetSubChunk
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.putIVec3(
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LodUtil.getChunkPosFromDouble(camPos.x),
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LodUtil.getChunkPosFromDouble(camPos.y),
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LodUtil.getChunkPosFromDouble(camPos.z)
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) // uCameraPosChunk
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.putVec3(
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LodUtil.getSubChunkPosFromDouble(camPos.x),
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LodUtil.getSubChunkPosFromDouble(camPos.y),
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LodUtil.getSubChunkPosFromDouble(camPos.z)
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) // uCameraPosSubChunk
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.putMat4f(projectionMvmMatrix.createJomlMatrix()) // uProjectionMvm
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.putInt(boxGroup.getSkyLight()) // uSkyLight
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.putInt(boxGroup.getBlockLight()) // uBlockLight
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.putFloat(shading.north)
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.putFloat(shading.south)
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.putFloat(shading.east)
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.putFloat(shading.west)
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.putFloat(shading.top)
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.putFloat(shading.bottom)
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.get()
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;
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this.vertUniformBuffer = BlazeUniformUtil.createBuffer("vertUniformBlock", uniformBufferSize, this.vertUniformBuffer);
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GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vertUniformBuffer, 0, uniformBufferSize);
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COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
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}
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//#endregion
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//==========//
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// clean up //
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//==========//
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//region
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// render //
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profiler.popPush("cleanup");
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profiler.popPush("rendering");
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profiler.push(boxGroup.getResourceLocationNamespace());
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profiler.push(boxGroup.getResourceLocationPath());
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ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderCleanupEvent.class, renderEventParam);
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this.renderBoxGroupInstanced(renderEventParam, boxGroup, profiler);
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profiler.pop(); // resource path
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profiler.pop(); // resource namespace
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boxGroup.postRender(renderEventParam);
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//endregion
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}
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//#endregion
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//==========//
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// clean up //
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//==========//
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//region
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profiler.popPush("cleanup");
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ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderCleanupEvent.class, renderEventParam);
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profiler.pop();
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//endregion
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}
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private String getRenderPassName() { return "distantHorizons:McGenericObjectRenderer"; }
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@@ -545,8 +545,6 @@ public class BlazeDhGenericObjectRenderer implements IDhGenericRenderer
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// update instance data //
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profiler.push("vertex setup");
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BlazeGenericObjectVertexContainer container = (BlazeGenericObjectVertexContainer) boxGroup.vertexBufferContainer;
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LightMapWrapper lightMapWrapper = (LightMapWrapper) renderEventParam.lightmap;
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@@ -556,7 +554,6 @@ public class BlazeDhGenericObjectRenderer implements IDhGenericRenderer
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// Bind instance data //
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profiler.popPush("binding");
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renderPass.setUniform("vertUniformBlock", this.vertUniformBuffer);
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@@ -568,7 +565,6 @@ public class BlazeDhGenericObjectRenderer implements IDhGenericRenderer
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renderPass.setVertexBuffer(0, container.vboGpuBuffer);
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// Draw instanced
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profiler.popPush("render");
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if (container.uploadedBoxCount > 0)
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{
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renderPass.drawIndexed(
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@@ -579,7 +575,6 @@ public class BlazeDhGenericObjectRenderer implements IDhGenericRenderer
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}
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}
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profiler.pop();
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}
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//endregion
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+190
-194
@@ -151,210 +151,206 @@ public class BlazeDhTerrainRenderer implements IDhTerrainRenderer
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{
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this.tryInit();
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profiler.push("vert unique uniforms");
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try(var terrain_profile = profiler.push("terrain render"))
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{
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// create data //
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for (int lodIndex = 0; lodIndex < bufferContainers.size(); lodIndex++)
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profiler.popPush("vert unique uniforms");
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{
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LodBufferContainer bufferContainer = bufferContainers.get(lodIndex);
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bufferContainer.uniformContainer.tryUpload();
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}
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}
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profiler.popPush("vert share uniforms");
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{
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Mat4f combinedMatrix = new Mat4f(renderEventParam.dhProjectionMatrix);
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combinedMatrix.multiply(renderEventParam.dhModelViewMatrix);
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float earthCurveRatio = Config.Client.Advanced.Graphics.Experimental.earthCurveRatio.get();
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if (earthCurveRatio < -1.0f || earthCurveRatio > 1.0f)
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{
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earthCurveRatio = /*6371KM*/ 6371000.0f / earthCurveRatio;
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}
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else
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{
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// disable curvature if the config value is between -1 and 1
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earthCurveRatio = 0.0f;
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}
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// upload data //
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int uniformBufferSize = new Std140SizeCalculator()
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.putInt() // uIsWhiteWorld
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.putFloat() // uWorldYOffset
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.putFloat() // uMircoOffset
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.putFloat() // uEarthRadius
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.putVec3() // uCameraPos
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.putMat4f() // uCombinedMatrix
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.get();
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ByteBuffer buffer = MemoryUtil.memAlloc(uniformBufferSize);
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buffer.order(ByteOrder.nativeOrder());
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Std140Builder.intoBuffer(buffer)
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.putInt(0) // uIsWhiteWorld
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.putFloat((float) renderEventParam.worldYOffset) // uWorldYOffset
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.putFloat(0.01f) // uMircoOffset // 0.01 block offset
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.putFloat(earthCurveRatio) // uEarthRadius
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.putVec3(
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(float)renderEventParam.exactCameraPosition.x,
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(float)renderEventParam.exactCameraPosition.y,
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(float)renderEventParam.exactCameraPosition.z) // uCameraPos
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.putMat4f(combinedMatrix.createJomlMatrix()) // uCombinedMatrix
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.get();
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this.vertSharedUniformBuffer = BlazeUniformUtil.createBuffer("vertSharedUniformBlock", uniformBufferSize, this.vertSharedUniformBuffer);
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GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vertSharedUniformBuffer, 0, uniformBufferSize);
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COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
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MemoryUtil.memFree(buffer);
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}
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profiler.popPush("set frag uniforms");
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{
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int uniformBufferSize = new Std140SizeCalculator()
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.putFloat() // uClipDistance
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.putFloat() // uNoiseIntensity
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.putInt() // uNoiseSteps
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.putInt() // uNoiseDropoff
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.putInt() // uDitherDhRendering
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.putInt() // uNoiseEnabled
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.get();
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// create data //
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float dhNearClipDistance = RenderUtil.getNearClipPlaneInBlocks();
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if (!Config.Client.Advanced.Debugging.lodOnlyMode.get())
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{
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// this added value prevents the near clip plane and discard circle from touching, which looks bad
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dhNearClipDistance += 16f;
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}
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// upload data //
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ByteBuffer buffer = MemoryUtil.memAlloc(uniformBufferSize);
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buffer.order(ByteOrder.nativeOrder());
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buffer = Std140Builder.intoBuffer(buffer)
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.putFloat(dhNearClipDistance) // uClipDistance
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.putFloat(Config.Client.Advanced.Graphics.NoiseTexture.noiseIntensity.get()) // uNoiseIntensity
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.putInt(Config.Client.Advanced.Graphics.NoiseTexture.noiseSteps.get()) // uNoiseSteps
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.putInt(Config.Client.Advanced.Graphics.NoiseTexture.noiseDropoff.get()) // uNoiseDropoff
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.putInt(Config.Client.Advanced.Graphics.Quality.ditherDhFade.get() ? 1 : 0) // uDitherDhRendering
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.putInt(Config.Client.Advanced.Graphics.NoiseTexture.enableNoiseTexture.get() ? 1 : 0) // uNoiseEnabled
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.get()
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;
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this.fragUniformBuffer = BlazeUniformUtil.createBuffer("fragUniformBlock", uniformBufferSize, this.fragUniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.fragUniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
MemoryUtil.memFree(buffer);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// render pass setup
|
||||
{
|
||||
profiler.popPush("setup");
|
||||
|
||||
// create a render pass
|
||||
try(RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
|
||||
this::getRenderPassName,
|
||||
BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureView,
|
||||
/*optionalClearColorAsInt*/ OptionalInt.empty(),
|
||||
BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView,
|
||||
/*optionalDepthValueAsDouble*/ OptionalDouble.empty())
|
||||
)
|
||||
{
|
||||
LightMapWrapper lightMapWrapper = (LightMapWrapper) renderEventParam.lightmap;
|
||||
BlazeTextureViewWrapper lightmapTextureViewWrapper = lightMapWrapper.getTextureViewWrapper();
|
||||
renderPass.bindTexture("uLightMap", lightmapTextureViewWrapper.textureView, lightmapTextureViewWrapper.textureSampler);
|
||||
|
||||
// set pipeline
|
||||
renderPass.setPipeline(opaquePass ? this.opaquePipeline : this.transparentPipeline);
|
||||
|
||||
// shared uniforms
|
||||
renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
|
||||
renderPass.setUniform("vertSharedUniformBlock", this.vertSharedUniformBuffer);
|
||||
|
||||
|
||||
// create data //
|
||||
|
||||
for (int lodIndex = 0; lodIndex < bufferContainers.size(); lodIndex++)
|
||||
{
|
||||
profiler.popPush("binding");
|
||||
|
||||
LodBufferContainer bufferContainer = bufferContainers.get(lodIndex);
|
||||
BlazeLodUniformBufferWrapper uniformWrapper = (BlazeLodUniformBufferWrapper)bufferContainer.uniformContainer;
|
||||
|
||||
boolean columnBuilderDebugEnabled = Config.Client.Advanced.Debugging.ColumnBuilderDebugging.columnBuilderDebugEnable.get();
|
||||
if (columnBuilderDebugEnabled)
|
||||
{
|
||||
if (DhSectionPos.getDetailLevel(bufferContainer.pos) == Config.Client.Advanced.Debugging.ColumnBuilderDebugging.columnBuilderDebugDetailLevel.get()
|
||||
&& DhSectionPos.getX(bufferContainer.pos) == Config.Client.Advanced.Debugging.ColumnBuilderDebugging.columnBuilderDebugXPos.get()
|
||||
&& DhSectionPos.getZ(bufferContainer.pos) == Config.Client.Advanced.Debugging.ColumnBuilderDebugging.columnBuilderDebugZPos.get())
|
||||
{
|
||||
int breakpoint = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
renderPass.setUniform("vertUniqueUniformBlock", uniformWrapper.gpuBuffer);
|
||||
|
||||
|
||||
|
||||
profiler.popPush("rendering");
|
||||
|
||||
// render each buffer
|
||||
IVertexBufferWrapper[] bufferWrapperList = opaquePass ? bufferContainer.vboOpaqueWrappers : bufferContainer.vboTransparentWrappers;
|
||||
for (int i = 0; i < bufferWrapperList.length; i++)
|
||||
{
|
||||
BlazeVertexBufferWrapper bufferWrapper = (BlazeVertexBufferWrapper) bufferWrapperList[i];
|
||||
if (!bufferWrapper.uploaded
|
||||
|| bufferWrapper.vertexCount == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// fire render event
|
||||
{
|
||||
Vec3d camPos = renderEventParam.exactCameraPosition;
|
||||
Vec3f modelPos = new Vec3f(
|
||||
(float) (bufferContainer.minCornerBlockPos.getX() - camPos.x),
|
||||
(float) (bufferContainer.minCornerBlockPos.getY() - camPos.y),
|
||||
(float) (bufferContainer.minCornerBlockPos.getZ() - camPos.z));
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeBufferRenderEvent.class, new DhApiBeforeBufferRenderEvent.EventParam(renderEventParam, modelPos));
|
||||
}
|
||||
|
||||
renderPass.setIndexBuffer(bufferWrapper.getIndexGpuBuffer(), VertexFormat.IndexType.INT);
|
||||
renderPass.setVertexBuffer(0, bufferWrapper.vertexGpuBuffer); // vertex buffer can only be "0" lol
|
||||
|
||||
if (!bufferWrapper.vertexGpuBuffer.isClosed())
|
||||
{
|
||||
renderPass.drawIndexed(
|
||||
/*indexStart*/ 0,
|
||||
/*firstIndex*/0,
|
||||
/*indexCount*/bufferWrapper.indexCount,
|
||||
/*instanceCount*/1);
|
||||
}
|
||||
}
|
||||
bufferContainer.uniformContainer.tryUpload();
|
||||
}
|
||||
}
|
||||
|
||||
profiler.popPush("vert share uniforms");
|
||||
{
|
||||
Mat4f combinedMatrix = new Mat4f(renderEventParam.dhProjectionMatrix);
|
||||
combinedMatrix.multiply(renderEventParam.dhModelViewMatrix);
|
||||
|
||||
float earthCurveRatio = Config.Client.Advanced.Graphics.Experimental.earthCurveRatio.get();
|
||||
if (earthCurveRatio < -1.0f || earthCurveRatio > 1.0f)
|
||||
{
|
||||
earthCurveRatio = /*6371KM*/ 6371000.0f / earthCurveRatio;
|
||||
}
|
||||
else
|
||||
{
|
||||
// disable curvature if the config value is between -1 and 1
|
||||
earthCurveRatio = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
// upload data //
|
||||
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
.putInt() // uIsWhiteWorld
|
||||
|
||||
.putFloat() // uWorldYOffset
|
||||
.putFloat() // uMircoOffset
|
||||
.putFloat() // uEarthRadius
|
||||
|
||||
.putVec3() // uCameraPos
|
||||
.putMat4f() // uCombinedMatrix
|
||||
.get();
|
||||
|
||||
ByteBuffer buffer = MemoryUtil.memAlloc(uniformBufferSize);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
Std140Builder.intoBuffer(buffer)
|
||||
.putInt(0) // uIsWhiteWorld
|
||||
|
||||
.putFloat((float) renderEventParam.worldYOffset) // uWorldYOffset
|
||||
.putFloat(0.01f) // uMircoOffset // 0.01 block offset
|
||||
.putFloat(earthCurveRatio) // uEarthRadius
|
||||
|
||||
.putVec3(
|
||||
(float) renderEventParam.exactCameraPosition.x,
|
||||
(float) renderEventParam.exactCameraPosition.y,
|
||||
(float) renderEventParam.exactCameraPosition.z) // uCameraPos
|
||||
.putMat4f(combinedMatrix.createJomlMatrix()) // uCombinedMatrix
|
||||
.get();
|
||||
|
||||
this.vertSharedUniformBuffer = BlazeUniformUtil.createBuffer("vertSharedUniformBlock", uniformBufferSize, this.vertSharedUniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vertSharedUniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
|
||||
MemoryUtil.memFree(buffer);
|
||||
}
|
||||
|
||||
profiler.popPush("set frag uniforms");
|
||||
{
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
.putFloat() // uClipDistance
|
||||
.putFloat() // uNoiseIntensity
|
||||
.putInt() // uNoiseSteps
|
||||
.putInt() // uNoiseDropoff
|
||||
.putInt() // uDitherDhRendering
|
||||
.putInt() // uNoiseEnabled
|
||||
.get();
|
||||
|
||||
|
||||
// create data //
|
||||
|
||||
float dhNearClipDistance = RenderUtil.getNearClipPlaneInBlocks();
|
||||
if (!Config.Client.Advanced.Debugging.lodOnlyMode.get())
|
||||
{
|
||||
// this added value prevents the near clip plane and discard circle from touching, which looks bad
|
||||
dhNearClipDistance += 16f;
|
||||
}
|
||||
|
||||
|
||||
// upload data //
|
||||
|
||||
ByteBuffer buffer = MemoryUtil.memAlloc(uniformBufferSize);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer = Std140Builder.intoBuffer(buffer)
|
||||
.putFloat(dhNearClipDistance) // uClipDistance
|
||||
.putFloat(Config.Client.Advanced.Graphics.NoiseTexture.noiseIntensity.get()) // uNoiseIntensity
|
||||
.putInt(Config.Client.Advanced.Graphics.NoiseTexture.noiseSteps.get()) // uNoiseSteps
|
||||
.putInt(Config.Client.Advanced.Graphics.NoiseTexture.noiseDropoff.get()) // uNoiseDropoff
|
||||
.putInt(Config.Client.Advanced.Graphics.Quality.ditherDhFade.get() ? 1 : 0) // uDitherDhRendering
|
||||
.putInt(Config.Client.Advanced.Graphics.NoiseTexture.enableNoiseTexture.get() ? 1 : 0) // uNoiseEnabled
|
||||
.get()
|
||||
;
|
||||
|
||||
this.fragUniformBuffer = BlazeUniformUtil.createBuffer("fragUniformBlock", uniformBufferSize, this.fragUniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.fragUniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
MemoryUtil.memFree(buffer);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// render pass setup
|
||||
{
|
||||
profiler.popPush("rendering");
|
||||
|
||||
// create a render pass
|
||||
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
|
||||
this::getRenderPassName,
|
||||
BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureView,
|
||||
/*optionalClearColorAsInt*/ OptionalInt.empty(),
|
||||
BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView,
|
||||
/*optionalDepthValueAsDouble*/ OptionalDouble.empty())
|
||||
)
|
||||
{
|
||||
LightMapWrapper lightMapWrapper = (LightMapWrapper) renderEventParam.lightmap;
|
||||
BlazeTextureViewWrapper lightmapTextureViewWrapper = lightMapWrapper.getTextureViewWrapper();
|
||||
renderPass.bindTexture("uLightMap", lightmapTextureViewWrapper.textureView, lightmapTextureViewWrapper.textureSampler);
|
||||
|
||||
// set pipeline
|
||||
renderPass.setPipeline(opaquePass ? this.opaquePipeline : this.transparentPipeline);
|
||||
|
||||
// shared uniforms
|
||||
renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
|
||||
renderPass.setUniform("vertSharedUniformBlock", this.vertSharedUniformBuffer);
|
||||
|
||||
|
||||
|
||||
for (int lodIndex = 0; lodIndex < bufferContainers.size(); lodIndex++)
|
||||
{
|
||||
LodBufferContainer bufferContainer = bufferContainers.get(lodIndex);
|
||||
BlazeLodUniformBufferWrapper uniformWrapper = (BlazeLodUniformBufferWrapper) bufferContainer.uniformContainer;
|
||||
|
||||
boolean columnBuilderDebugEnabled = Config.Client.Advanced.Debugging.ColumnBuilderDebugging.columnBuilderDebugEnable.get();
|
||||
if (columnBuilderDebugEnabled)
|
||||
{
|
||||
if (DhSectionPos.getDetailLevel(bufferContainer.pos) == Config.Client.Advanced.Debugging.ColumnBuilderDebugging.columnBuilderDebugDetailLevel.get()
|
||||
&& DhSectionPos.getX(bufferContainer.pos) == Config.Client.Advanced.Debugging.ColumnBuilderDebugging.columnBuilderDebugXPos.get()
|
||||
&& DhSectionPos.getZ(bufferContainer.pos) == Config.Client.Advanced.Debugging.ColumnBuilderDebugging.columnBuilderDebugZPos.get())
|
||||
{
|
||||
int breakpoint = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
renderPass.setUniform("vertUniqueUniformBlock", uniformWrapper.gpuBuffer);
|
||||
|
||||
|
||||
|
||||
// render each buffer
|
||||
IVertexBufferWrapper[] bufferWrapperList = opaquePass ? bufferContainer.vboOpaqueWrappers : bufferContainer.vboTransparentWrappers;
|
||||
for (int i = 0; i < bufferWrapperList.length; i++)
|
||||
{
|
||||
BlazeVertexBufferWrapper bufferWrapper = (BlazeVertexBufferWrapper) bufferWrapperList[i];
|
||||
if (!bufferWrapper.uploaded
|
||||
|| bufferWrapper.vertexCount == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// fire render event
|
||||
{
|
||||
Vec3d camPos = renderEventParam.exactCameraPosition;
|
||||
Vec3f modelPos = new Vec3f(
|
||||
(float) (bufferContainer.minCornerBlockPos.getX() - camPos.x),
|
||||
(float) (bufferContainer.minCornerBlockPos.getY() - camPos.y),
|
||||
(float) (bufferContainer.minCornerBlockPos.getZ() - camPos.z));
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeBufferRenderEvent.class, new DhApiBeforeBufferRenderEvent.EventParam(renderEventParam, modelPos));
|
||||
}
|
||||
|
||||
renderPass.setIndexBuffer(bufferWrapper.getIndexGpuBuffer(), VertexFormat.IndexType.INT);
|
||||
renderPass.setVertexBuffer(0, bufferWrapper.vertexGpuBuffer); // vertex buffer can only be "0" lol
|
||||
|
||||
if (!bufferWrapper.vertexGpuBuffer.isClosed())
|
||||
{
|
||||
renderPass.drawIndexed(
|
||||
/*indexStart*/ 0,
|
||||
/*firstIndex*/0,
|
||||
/*indexCount*/bufferWrapper.indexCount,
|
||||
/*instanceCount*/1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
profiler.pop();
|
||||
}
|
||||
private String getIndexBufferName() { return "distantHorizons:LodIndexBuffer"; }
|
||||
private String getRenderPassName() { return "distantHorizons:McLodRenderer"; }
|
||||
|
||||
+178
-181
@@ -413,133 +413,133 @@ public class GlGenericObjectRenderer implements IDhGenericRenderer
|
||||
|
||||
|
||||
// render setup //
|
||||
profiler.push("setup");
|
||||
|
||||
this.init();
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderSetupEvent.class, renderEventParam);
|
||||
|
||||
|
||||
boolean renderWireframe = Config.Client.Advanced.Debugging.renderWireframe.get();
|
||||
if (renderWireframe)
|
||||
try (var setup_profile = profiler.push("setup"))
|
||||
{
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_LINE);
|
||||
GLMC.disableFaceCulling();
|
||||
}
|
||||
else
|
||||
{
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||
GLMC.enableFaceCulling();
|
||||
}
|
||||
|
||||
GLMC.enableBlend();
|
||||
GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||
GLMC.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
IDhApiGenericObjectShaderProgram shaderProgram = this.instancedRenderingAvailable ? this.instancedShaderProgram : this.directShaderProgram;
|
||||
IDhApiGenericObjectShaderProgram shaderProgramOverride = OverrideInjector.INSTANCE.get(IDhApiGenericObjectShaderProgram.class);
|
||||
if (shaderProgramOverride != null && shaderProgram.overrideThisFrame())
|
||||
{
|
||||
shaderProgram = shaderProgramOverride;
|
||||
}
|
||||
|
||||
shaderProgram.bind(renderEventParam);
|
||||
shaderProgram.bindVertexBuffer(this.boxVertexBuffer.getId());
|
||||
|
||||
this.boxIndexBuffer.bind();
|
||||
|
||||
Vec3d camPos = MC_RENDER.getCameraExactPosition();
|
||||
|
||||
|
||||
|
||||
// rendering //
|
||||
|
||||
Collection<RenderableBoxGroup> boxList = this.boxGroupById.values();
|
||||
for (RenderableBoxGroup boxGroup : boxList)
|
||||
{
|
||||
// validation //
|
||||
|
||||
// shouldn't happen, but just in case
|
||||
if (boxGroup == null)
|
||||
this.init();
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderSetupEvent.class, renderEventParam);
|
||||
|
||||
|
||||
boolean renderWireframe = Config.Client.Advanced.Debugging.renderWireframe.get();
|
||||
if (renderWireframe)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// skip boxes that shouldn't render this pass
|
||||
if (boxGroup.ssaoEnabled != renderingWithSsao)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
profiler.popPush("render prep");
|
||||
boxGroup.preRender(renderEventParam); // called even if the group is inactive, so the group can be activate if desired
|
||||
|
||||
// ignore inactive groups
|
||||
if (!boxGroup.active)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// allow API users to cancel this object's rendering
|
||||
boolean cancelRendering = ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericObjectRenderEvent.class, new DhApiBeforeGenericObjectRenderEvent.EventParam(renderEventParam, boxGroup));
|
||||
if (cancelRendering)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// update instanced data if needed
|
||||
if (this.instancedRenderingAvailable)
|
||||
{
|
||||
boxGroup.tryUpdateInstancedDataAsync();
|
||||
|
||||
// skip groups that haven't been uploaded yet
|
||||
if (boxGroup.vertexBufferContainer.getState() != GlGenericObjectVertexContainer.EState.RENDER)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// render //
|
||||
|
||||
profiler.popPush("rendering");
|
||||
profiler.push(boxGroup.getResourceLocationNamespace());
|
||||
profiler.push(boxGroup.getResourceLocationPath());
|
||||
if (this.instancedRenderingAvailable)
|
||||
{
|
||||
this.renderBoxGroupInstanced(shaderProgram, renderEventParam, boxGroup, camPos, profiler);
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_LINE);
|
||||
GLMC.disableFaceCulling();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.renderBoxGroupDirect(shaderProgram, renderEventParam, boxGroup, camPos, profiler);
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||
GLMC.enableFaceCulling();
|
||||
}
|
||||
profiler.pop(); // resource path
|
||||
profiler.pop(); // resource namespace
|
||||
|
||||
boxGroup.postRender(renderEventParam);
|
||||
GLMC.enableBlend();
|
||||
GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||
GLMC.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
IDhApiGenericObjectShaderProgram shaderProgram = this.instancedRenderingAvailable ? this.instancedShaderProgram : this.directShaderProgram;
|
||||
IDhApiGenericObjectShaderProgram shaderProgramOverride = OverrideInjector.INSTANCE.get(IDhApiGenericObjectShaderProgram.class);
|
||||
if (shaderProgramOverride != null && shaderProgram.overrideThisFrame())
|
||||
{
|
||||
shaderProgram = shaderProgramOverride;
|
||||
}
|
||||
|
||||
shaderProgram.bind(renderEventParam);
|
||||
shaderProgram.bindVertexBuffer(this.boxVertexBuffer.getId());
|
||||
|
||||
this.boxIndexBuffer.bind();
|
||||
|
||||
Vec3d camPos = MC_RENDER.getCameraExactPosition();
|
||||
|
||||
|
||||
|
||||
// rendering //
|
||||
|
||||
Collection<RenderableBoxGroup> boxList = this.boxGroupById.values();
|
||||
for (RenderableBoxGroup boxGroup : boxList)
|
||||
{
|
||||
// validation //
|
||||
|
||||
// shouldn't happen, but just in case
|
||||
if (boxGroup == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// skip boxes that shouldn't render this pass
|
||||
if (boxGroup.ssaoEnabled != renderingWithSsao)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
profiler.popPush("render prep");
|
||||
boxGroup.preRender(renderEventParam); // called even if the group is inactive, so the group can be activate if desired
|
||||
|
||||
// ignore inactive groups
|
||||
if (!boxGroup.active)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// allow API users to cancel this object's rendering
|
||||
boolean cancelRendering = ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericObjectRenderEvent.class, new DhApiBeforeGenericObjectRenderEvent.EventParam(renderEventParam, boxGroup));
|
||||
if (cancelRendering)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// update instanced data if needed
|
||||
if (this.instancedRenderingAvailable)
|
||||
{
|
||||
boxGroup.tryUpdateInstancedDataAsync();
|
||||
|
||||
// skip groups that haven't been uploaded yet
|
||||
if (boxGroup.vertexBufferContainer.getState() != GlGenericObjectVertexContainer.EState.RENDER)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// render //
|
||||
|
||||
profiler.popPush("rendering");
|
||||
try (IProfilerWrapper.IProfileBlock namespace_profile = profiler.push(boxGroup.getResourceLocationNamespace());
|
||||
IProfilerWrapper.IProfileBlock location_profile = profiler.push(boxGroup.getResourceLocationPath()))
|
||||
{
|
||||
if (this.instancedRenderingAvailable)
|
||||
{
|
||||
this.renderBoxGroupInstanced(shaderProgram, renderEventParam, boxGroup, camPos, profiler);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.renderBoxGroupDirect(shaderProgram, renderEventParam, boxGroup, camPos, profiler);
|
||||
}
|
||||
}
|
||||
|
||||
boxGroup.postRender(renderEventParam);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==========//
|
||||
// clean up //
|
||||
//==========//
|
||||
|
||||
profiler.popPush("cleanup");
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderCleanupEvent.class, renderEventParam);
|
||||
|
||||
if (renderWireframe)
|
||||
{
|
||||
// default back to GL_FILL since all other rendering uses it
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||
GLMC.enableFaceCulling();
|
||||
}
|
||||
|
||||
shaderProgram.unbind();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==========//
|
||||
// clean up //
|
||||
//==========//
|
||||
|
||||
profiler.popPush("cleanup");
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderCleanupEvent.class, renderEventParam);
|
||||
|
||||
if (renderWireframe)
|
||||
{
|
||||
// default back to GL_FILL since all other rendering uses it
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||
GLMC.enableFaceCulling();
|
||||
}
|
||||
|
||||
shaderProgram.unbind();
|
||||
|
||||
profiler.pop();
|
||||
}
|
||||
|
||||
//endregion
|
||||
@@ -556,72 +556,71 @@ public class GlGenericObjectRenderer implements IDhGenericRenderer
|
||||
RenderableBoxGroup boxGroup, Vec3d camPos,
|
||||
IProfilerWrapper profiler)
|
||||
{
|
||||
// update instance data //
|
||||
|
||||
profiler.push("vertex setup");
|
||||
|
||||
DhApiRenderableBoxGroupShading shading = boxGroup.shading;
|
||||
if (shading == null)
|
||||
try (var render_profile = profiler.push("vertex setup"))
|
||||
{
|
||||
shading = DEFAULT_SHADING;
|
||||
}
|
||||
|
||||
shaderProgram.fillIndirectUniformData(
|
||||
|
||||
// update instance data //
|
||||
DhApiRenderableBoxGroupShading shading = boxGroup.shading;
|
||||
if (shading == null)
|
||||
{
|
||||
shading = DEFAULT_SHADING;
|
||||
}
|
||||
|
||||
shaderProgram.fillIndirectUniformData(
|
||||
renderEventParam,
|
||||
shading, boxGroup,
|
||||
camPos);
|
||||
|
||||
|
||||
|
||||
// Bind instance data //
|
||||
profiler.popPush("binding");
|
||||
|
||||
GlGenericObjectVertexContainer container = (GlGenericObjectVertexContainer)(boxGroup.vertexBufferContainer);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.color);
|
||||
GL32.glEnableVertexAttribArray(1);
|
||||
GL32.glVertexAttribPointer(1, 4, GL32.GL_FLOAT, false, 4 * Float.BYTES, 0);
|
||||
this.vertexAttribDivisor(1, 1);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.scale);
|
||||
GL32.glEnableVertexAttribArray(2);
|
||||
this.vertexAttribDivisor(2, 1);
|
||||
GL32.glVertexAttribPointer(2, 3, GL32.GL_FLOAT, false, 3 * Float.BYTES, 0);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.chunkPos);
|
||||
GL32.glEnableVertexAttribArray(3);
|
||||
this.vertexAttribDivisor(3, 1);
|
||||
GL32.glVertexAttribIPointer(3, 3, GL32.GL_INT, 3 * Integer.BYTES, 0);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.subChunkPos);
|
||||
GL32.glEnableVertexAttribArray(4);
|
||||
this.vertexAttribDivisor(4, 1);
|
||||
GL32.glVertexAttribPointer(4, 3, GL32.GL_FLOAT, false, 3 * Float.BYTES, 0);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.material);
|
||||
GL32.glEnableVertexAttribArray(5);
|
||||
this.vertexAttribDivisor(5, 1);
|
||||
GL32.glVertexAttribIPointer(5, 1, GL32.GL_BYTE, Byte.BYTES, 0);
|
||||
|
||||
|
||||
// Draw instanced
|
||||
profiler.popPush("render");
|
||||
if (container.uploadedBoxCount > 0)
|
||||
{
|
||||
GL32.glDrawElementsInstanced(GL32.GL_TRIANGLES, BOX_INDICES.length, GL32.GL_UNSIGNED_INT, 0, container.uploadedBoxCount);
|
||||
|
||||
|
||||
|
||||
// Bind instance data //
|
||||
profiler.popPush("binding");
|
||||
|
||||
GlGenericObjectVertexContainer container = (GlGenericObjectVertexContainer) (boxGroup.vertexBufferContainer);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.color);
|
||||
GL32.glEnableVertexAttribArray(1);
|
||||
GL32.glVertexAttribPointer(1, 4, GL32.GL_FLOAT, false, 4 * Float.BYTES, 0);
|
||||
this.vertexAttribDivisor(1, 1);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.scale);
|
||||
GL32.glEnableVertexAttribArray(2);
|
||||
this.vertexAttribDivisor(2, 1);
|
||||
GL32.glVertexAttribPointer(2, 3, GL32.GL_FLOAT, false, 3 * Float.BYTES, 0);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.chunkPos);
|
||||
GL32.glEnableVertexAttribArray(3);
|
||||
this.vertexAttribDivisor(3, 1);
|
||||
GL32.glVertexAttribIPointer(3, 3, GL32.GL_INT, 3 * Integer.BYTES, 0);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.subChunkPos);
|
||||
GL32.glEnableVertexAttribArray(4);
|
||||
this.vertexAttribDivisor(4, 1);
|
||||
GL32.glVertexAttribPointer(4, 3, GL32.GL_FLOAT, false, 3 * Float.BYTES, 0);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.material);
|
||||
GL32.glEnableVertexAttribArray(5);
|
||||
this.vertexAttribDivisor(5, 1);
|
||||
GL32.glVertexAttribIPointer(5, 1, GL32.GL_BYTE, Byte.BYTES, 0);
|
||||
|
||||
|
||||
// Draw instanced
|
||||
profiler.popPush("render");
|
||||
if (container.uploadedBoxCount > 0)
|
||||
{
|
||||
GL32.glDrawElementsInstanced(GL32.GL_TRIANGLES, BOX_INDICES.length, GL32.GL_UNSIGNED_INT, 0, container.uploadedBoxCount);
|
||||
}
|
||||
|
||||
|
||||
// Clean up
|
||||
profiler.popPush("cleanup");
|
||||
|
||||
GL32.glDisableVertexAttribArray(1);
|
||||
GL32.glDisableVertexAttribArray(2);
|
||||
GL32.glDisableVertexAttribArray(3);
|
||||
GL32.glDisableVertexAttribArray(4);
|
||||
GL32.glDisableVertexAttribArray(5);
|
||||
}
|
||||
|
||||
|
||||
// Clean up
|
||||
profiler.popPush("cleanup");
|
||||
|
||||
GL32.glDisableVertexAttribArray(1);
|
||||
GL32.glDisableVertexAttribArray(2);
|
||||
GL32.glDisableVertexAttribArray(3);
|
||||
GL32.glDisableVertexAttribArray(4);
|
||||
GL32.glDisableVertexAttribArray(5);
|
||||
|
||||
profiler.pop();
|
||||
}
|
||||
/**
|
||||
* Clean way to handle both {@link GL33#glVertexAttribDivisor} and {@link ARBInstancedArrays#glVertexAttribDivisorARB}
|
||||
@@ -689,8 +688,6 @@ public class GlGenericObjectRenderer implements IDhGenericRenderer
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
profiler.pop();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
-8
@@ -122,8 +122,6 @@ public class GlDhFarFadeRenderer implements IDhFarFadeRenderer
|
||||
{
|
||||
try
|
||||
{
|
||||
//profiler.push("Fade Generate");
|
||||
|
||||
this.init();
|
||||
|
||||
// resize the framebuffer if necessary
|
||||
@@ -141,8 +139,6 @@ public class GlDhFarFadeRenderer implements IDhFarFadeRenderer
|
||||
GlDhFarFadeShader.INSTANCE.setProjectionMatrix(renderParams.mcModelViewMatrix, renderParams.mcProjectionMatrix);
|
||||
GlDhFarFadeShader.INSTANCE.render(renderParams);
|
||||
|
||||
//profiler.popPush("Fade Apply");
|
||||
|
||||
GlDhFarFadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
|
||||
GlDhFarFadeApplyShader.INSTANCE.readFramebuffer = GlDhFarFadeShader.INSTANCE.frameBuffer;
|
||||
GlDhFarFadeApplyShader.INSTANCE.drawFramebuffer = GlDhMetaRenderer.INSTANCE.getActiveFramebufferId();
|
||||
@@ -152,10 +148,6 @@ public class GlDhFarFadeRenderer implements IDhFarFadeRenderer
|
||||
{
|
||||
LOGGER.error("Unexpected error during fade render, error: ["+e.getMessage()+"].", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
//profiler.pop();
|
||||
}
|
||||
}
|
||||
|
||||
//emdregion
|
||||
|
||||
+3
-12
@@ -135,14 +135,9 @@ public class GlVanillaFadeRenderer implements IDhVanillaFadeRenderer
|
||||
|
||||
|
||||
IProfilerWrapper profiler = MC_CLIENT.getProfiler();
|
||||
profiler.pop(); // get out of "terrain"
|
||||
profiler.push("DH-Vanilla Fade");
|
||||
|
||||
|
||||
try(GLState mcState = new GLState())
|
||||
try (IProfilerWrapper.IProfileBlock fade_profile = profiler.push("DH-Vanilla Fade");
|
||||
GLState mcState = new GLState())
|
||||
{
|
||||
profiler.push("Vanilla Fade Generate");
|
||||
|
||||
this.init();
|
||||
|
||||
// resize the framebuffer if necessary
|
||||
@@ -165,19 +160,15 @@ public class GlVanillaFadeRenderer implements IDhVanillaFadeRenderer
|
||||
// otherwise we can directly render to their texture
|
||||
if (MC_RENDER.mcRendersToFrameBuffer())
|
||||
{
|
||||
profiler.popPush("Vanilla Fade Apply");
|
||||
|
||||
GlDhFarFadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
|
||||
GlDhFarFadeApplyShader.INSTANCE.readFramebuffer = GlDhVanillaFadeShader.INSTANCE.frameBuffer;
|
||||
GlDhFarFadeApplyShader.INSTANCE.drawFramebuffer = MC_RENDER.getTargetFramebuffer();
|
||||
GlDhFarFadeApplyShader.INSTANCE.render(renderParams);
|
||||
}
|
||||
|
||||
profiler.pop();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.error("Unexpected error during fade render, error: ["+e.getMessage()+"].", e);
|
||||
LOGGER.error("Unexpected error during fade render, error: [" + e.getMessage() + "].", e);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+32
-12
@@ -23,27 +23,47 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrap
|
||||
|
||||
import net.minecraft.util.profiling.ProfilerFiller;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class ProfilerWrapper implements IProfilerWrapper
|
||||
{
|
||||
public ProfilerFiller profiler;
|
||||
|
||||
public ProfilerWrapper(ProfilerFiller newProfiler) { this.profiler = newProfiler; }
|
||||
|
||||
|
||||
/** starts a new section inside the currently running section */
|
||||
@Override
|
||||
public void push(String newSection) { /*this.profiler.push(newSection);*/ }
|
||||
public IProfileBlock push(String newSection)
|
||||
{
|
||||
this.profiler.push(newSection);
|
||||
return new ProfileBlock(this.profiler);
|
||||
}
|
||||
|
||||
/** ends the currently running section and starts a new one */
|
||||
@Override
|
||||
public void popPush(String newSection) { /*this.profiler.popPush(newSection);*/ }
|
||||
public void popPush(String newSection)
|
||||
{
|
||||
this.profiler.popPush(newSection);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper classes //
|
||||
//================//
|
||||
//region
|
||||
|
||||
public static class ProfileBlock implements IProfileBlock
|
||||
{
|
||||
private final ProfilerFiller profiler;
|
||||
public ProfileBlock(ProfilerFiller newProfiler) { this.profiler = newProfiler; }
|
||||
|
||||
|
||||
@Override
|
||||
public void close()
|
||||
{
|
||||
this.profiler.pop();
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
/** ends the currently running section */
|
||||
@Override
|
||||
public void pop() { /*this.profiler.pop();*/ }
|
||||
|
||||
}
|
||||
|
||||
+1
-1
Submodule coreSubProjects updated: cb3e42fac4...50e0e940d1
Reference in New Issue
Block a user