Close #30 and 31 (LODs rendering on top of the player and distance based rendering)
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@@ -129,9 +129,9 @@ public class LodBuilder
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LodDetail detail = LodConfig.CLIENT.lodDetail.get();
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LodDataPoint[][] dataPoints = new LodDataPoint[detail.lengthCount][detail.lengthCount];
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LodDataPoint[][] dataPoints = new LodDataPoint[detail.dataPointLengthCount][detail.dataPointLengthCount];
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for(int i = 0; i < detail.lengthCount * detail.lengthCount; i++)
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for(int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
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{
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int startX = detail.startX[i];
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int startZ = detail.startZ[i];
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@@ -157,8 +157,8 @@ public class LodBuilder
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depth = 0;
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}
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int x = i / detail.lengthCount;
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int z = i % detail.lengthCount;
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int x = i / detail.dataPointLengthCount;
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int z = i % detail.dataPointLengthCount;
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dataPoints[x][z] = new LodDataPoint(height, depth, color);
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}
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