Add vivecraft support

This commit is contained in:
Eric
2021-10-28 22:16:19 -06:00
parent 65c091bb63
commit 853c706b77
2 changed files with 108 additions and 60 deletions
@@ -25,20 +25,21 @@ import java.lang.reflect.Method;
import com.seibel.lod.enums.FogQuality;
import com.seibel.lod.proxy.ClientProxy;
import com.seibel.lod.wrappers.MinecraftWrapper;
import net.minecraft.util.math.vector.Matrix4f;
/**
* This object is used to get variables from methods
* where they are private. Specifically the fog setting
* in Optifine.
*
*
* @author James Seibel
* @version 9-25-2021
* @version 9 -25-2021
*/
public class ReflectionHandler
{
public static final ReflectionHandler INSTANCE = new ReflectionHandler();
private final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
public Field ofFogField = null;
public Method vertexBufferUploadMethod = null;
@@ -73,48 +74,82 @@ public class ReflectionHandler
// optifine changed the name of the variable
ClientProxy.LOGGER.info(ReflectionHandler.class.getSimpleName() + ": unable to find the Optifine fog field. If Optifine isn't installed this can be ignored.");
}
/**
* Get what type of fog optifine is currently set to render.
*
* @return the fog quality
*/
public FogQuality getFogQuality()
{
if (ofFogField == null)
{
public FogQuality getFogQuality() {
if (ofFogField == null) {
// either optifine isn't installed,
// the variable name was changed, or
// the setup method wasn't called yet.
return FogQuality.FANCY;
}
int returnNum = 0;
try
{
try {
returnNum = (int) ofFogField.get(mc.getOptions());
}
catch (IllegalArgumentException | IllegalAccessException e)
{
} catch (IllegalArgumentException | IllegalAccessException e) {
e.printStackTrace();
}
switch (returnNum)
{
default:
case 0:
// optifine's "default" option,
// it should never be called in this case
// normal options
case 1:
return FogQuality.FAST;
case 2:
return FogQuality.FANCY;
case 3:
return FogQuality.OFF;
switch (returnNum) {
default:
case 0:
// optifine's "default" option,
// it should never be called in this case
// normal options
case 1:
return FogQuality.FAST;
case 2:
return FogQuality.FANCY;
case 3:
return FogQuality.OFF;
}
}
/** Detect if Vivecraft is present using reflection. Attempts to find the "VRRenderer" class. */
public boolean detectVivecraft(){
try {
Class.forName("org.vivecraft.provider.VRRenderer");
return true;
} catch (ClassNotFoundException ignored){
System.out.println("Vivecraft not detected.");
}
return false;
}
/**
* Modifies a projection matrix's clip planes.
* The projection matrix must be in a column-major format.
*
* @param projectionMatrix The projection matrix to be modified.
* @param n the new near clip plane value.
* @param f the new far clip plane value.
* @return The modified matrix.
*
*/
public Matrix4f Matrix4fModifyClipPlanes(Matrix4f projectionMatrix, float n,float f){
//find the matrix values.
float nMatrixValue = -((f+n)/(f-n));
float fMatrixValue = -((2*f*n)/(f-n));
try{
//get the fields of the projectionMatrix
Field[] fields = projectionMatrix.getClass().getDeclaredFields();
//bypass the security protections on the fields that encode near and far plane values.
fields[10].setAccessible(true);
fields[11].setAccessible(true);
//Change the values of the near and far plane.
fields[10].set(projectionMatrix, nMatrixValue);
fields[11].set(projectionMatrix, fMatrixValue);
}catch (Exception e){
e.printStackTrace();
}
return projectionMatrix;
}
}
@@ -130,6 +130,8 @@ public class LodRenderer
public boolean vanillaRenderedChunksChanged;
public boolean vanillaRenderedChunksEmptySkip = false;
public int vanillaBlockRenderedDistance;
boolean vivecraftDetected = ReflectionHandler.INSTANCE.detectVivecraft();
@@ -559,35 +561,46 @@ public class LodRenderer
*/
private void setupProjectionMatrix(Matrix4f currentProjectionMatrix, float vanillaBlockRenderedDistance, float partialTicks)
{
// create the new projection matrix
Matrix4f lodPoj =
Matrix4f.perspective(
Matrix4f lodPoj;
float nearClipPlane = LodConfig.CLIENT.graphics.advancedGraphicsOption.useExtendedNearClipPlane.get() ? vanillaBlockRenderedDistance / 5 : 1;
float farClipPlane = farPlaneBlockDistance * LodUtil.CHUNK_WIDTH / 2;
if (vivecraftDetected){
//use modify clip plane method to modify the current projection matrix's clip planes.
lodPoj = ReflectionHandler.INSTANCE.Matrix4fModifyClipPlanes(
currentProjectionMatrix,
nearClipPlane,
farClipPlane);
} else {
// create the new projection matrix
lodPoj = Matrix4f.perspective(
getFov(partialTicks, true),
(float) this.mc.getWindow().getScreenWidth() / (float) this.mc.getWindow().getScreenHeight(),
LodConfig.CLIENT.graphics.advancedGraphicsOption.useExtendedNearClipPlane.get() ? vanillaBlockRenderedDistance / 5 : 1,
farPlaneBlockDistance * LodUtil.CHUNK_WIDTH / 2);
// get Minecraft's un-edited projection matrix
// (this is before it is zoomed, distorted, etc.)
Matrix4f defaultMcProj = mc.getGameRenderer().getProjectionMatrix(mc.getGameRenderer().getMainCamera(), partialTicks, true);
// true here means use "use fov setting" (probably)
// this logic strips away the defaultMcProj matrix, so we
// can get the distortionMatrix, which represents all
// transformations, zooming, distortions, etc. done
// to Minecraft's Projection matrix
Matrix4f defaultMcProjInv = defaultMcProj.copy();
defaultMcProjInv.invert();
Matrix4f distortionMatrix = defaultMcProjInv.copy();
distortionMatrix.multiply(currentProjectionMatrix);
// edit the lod projection to match Minecraft's
// (so the LODs line up with the real world)
lodPoj.multiply(distortionMatrix);
nearClipPlane,
farClipPlane);
// get Minecraft's un-edited projection matrix
// (this is before it is zoomed, distorted, etc.)
Matrix4f defaultMcProj = mc.getGameRenderer().getProjectionMatrix(mc.getGameRenderer().getMainCamera(), partialTicks, true);
// true here means use "use fov setting" (probably)
// this logic strips away the defaultMcProj matrix, so we
// can get the distortionMatrix, which represents all
// transformations, zooming, distortions, etc. done
// to Minecraft's Projection matrix
Matrix4f defaultMcProjInv = defaultMcProj.copy();
defaultMcProjInv.invert();
Matrix4f distortionMatrix = defaultMcProjInv.copy();
distortionMatrix.multiply(currentProjectionMatrix);
// edit the lod projection to match Minecraft's
// (so the LODs line up with the real world)
lodPoj.multiply(distortionMatrix);
}
// send the projection over to the GPU
gameRender.resetProjectionMatrix(lodPoj);
}