change the packages from com.backsun.lod... to com.seibel.lod...
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package com.seibel.lod;
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import com.seibel.lod.proxy.ClientProxy;
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import com.seibel.lod.util.LodConfig;
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import net.minecraft.client.Minecraft;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.ModLoadingContext;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.config.ModConfig;
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import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
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import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
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import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
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import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
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/**
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* Initialize and setup the Mod.
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* <br>
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* If you are looking for the real start of the mod
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* check out the ClientProxy.
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*
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* @author James Seibel
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* @version 02-07-2021
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*/
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@Mod(ModInfo.MODID)
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public class LodMain
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{
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public static LodMain instance;
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public static ClientProxy client_proxy;
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private void init(final FMLCommonSetupEvent event)
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{
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Minecraft.getInstance().getFramebuffer().enableStencil();
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ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, LodConfig.clientSpec);
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}
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public LodMain()
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{
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// Register the methods
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FMLJavaModLoadingContext.get().getModEventBus().addListener(this::init);
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FMLJavaModLoadingContext.get().getModEventBus().addListener(this::onClientStart);
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// Register ourselves for server and other game events we are interested in
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MinecraftForge.EVENT_BUS.register(this);
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}
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private void onClientStart(final FMLClientSetupEvent event)
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{
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client_proxy = new ClientProxy();
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MinecraftForge.EVENT_BUS.register(client_proxy);
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}
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@SubscribeEvent
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public void onServerStarting(FMLServerStartingEvent event)
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{
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// this is called when the server starts
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}
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}
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