fix third person backwards culling the wrong regions
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@@ -320,6 +320,8 @@ public class LodRenderer
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if (vbos != null)
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{
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Vector3d cameraDir = mc.cameraEntity.getLookAngle().normalize();
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cameraDir = mc.options.getCameraType().isMirrored() ? cameraDir.reverse() : cameraDir;
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// used to determine what type of fog to render
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int halfWidth = vbos.length/2;
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