fix third person backwards culling the wrong regions

This commit is contained in:
James Seibel
2021-08-21 19:57:03 -05:00
parent 68b5978135
commit 804f830a10
@@ -320,6 +320,8 @@ public class LodRenderer
if (vbos != null)
{
Vector3d cameraDir = mc.cameraEntity.getLookAngle().normalize();
cameraDir = mc.options.getCameraType().isMirrored() ? cameraDir.reverse() : cameraDir;
// used to determine what type of fog to render
int halfWidth = vbos.length/2;