Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into
1.16.5 # Conflicts: # src/main/java/com/seibel/lod/builders/LodBufferBuilder.java
This commit is contained in:
@@ -23,27 +23,21 @@ import java.util.concurrent.Executors;
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import com.seibel.lod.enums.DistanceGenerationMode;
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import com.seibel.lod.enums.LodDetail;
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import com.seibel.lod.objects.DataPoint;
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import com.seibel.lod.objects.LevelPosUtil;
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import com.seibel.lod.util.*;
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import com.seibel.lod.objects.LodDimension;
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import com.seibel.lod.objects.LodRegion;
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import com.seibel.lod.objects.LodWorld;
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import com.seibel.lod.util.ColorUtil;
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import com.seibel.lod.util.DetailDistanceUtil;
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import com.seibel.lod.util.LodThreadFactory;
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import com.seibel.lod.util.LodUtil;
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import com.seibel.lod.wrappers.MinecraftWrapper;
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import net.minecraft.block.AbstractPlantBlock;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.BushBlock;
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import net.minecraft.block.GrassBlock;
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import net.minecraft.block.IGrowable;
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import net.minecraft.block.LeavesBlock;
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import net.minecraft.block.*;
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import net.minecraft.block.material.MaterialColor;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.world.DimensionType;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.LightType;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.chunk.ChunkSection;
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import net.minecraft.world.chunk.IChunk;
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@@ -169,9 +163,9 @@ public class LodBuilder
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int endX;
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int endZ;
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int color;
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byte light;
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short height;
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short depth;
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long data;
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try
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{
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LodDetail detail;
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@@ -191,28 +185,31 @@ public class LodBuilder
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endX = detail.endX[i];
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endZ = detail.endZ[i];
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color = generateLodColorForArea(chunk, config, startX, startZ, endX, endZ);
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if (!config.useHeightmap)
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{
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height = determineHeightPointForArea(chunk.getSections(), startX, startZ, endX, endZ);
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depth = determineBottomPointForArea(chunk.getSections(), startX, startZ, endX, endZ);
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} else
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{
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height = determineHeightPoint(chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP), startX,
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startZ, endX, endZ);
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depth = 0;
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}
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posX = LevelPosUtil.convert((byte) 0, chunk.getPos().x * 16 + startX, detail.detailLevel);
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posZ = LevelPosUtil.convert((byte) 0, chunk.getPos().z * 16 + startZ, detail.detailLevel);
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long[] data;
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long[][] dataToMerge;
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//data = ThreadMapUtil.getSingleAddDataArray();
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//dataToMerge = createSingleDataToMerge(detail, chunk, config, startX, startZ, endX, endZ);
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/*long[][] dataToMerge2 = new long[dataToMerge.length][];
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for (int index = 0; index < dataToMerge.length; index++)
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{
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dataToMerge2[index] = new long[]{dataToMerge[index]};
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}*/
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//data[0] = DataPointUtil.mergeSingleData(dataToMerge);
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dataToMerge = createVerticalDataToMerge(detail, chunk, config, startX, startZ, endX, endZ);
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data = DataPointUtil.mergeVerticalData(dataToMerge);
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if (data.length == 0 || data == null)
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data = new long[]{DataPointUtil.EMPTY_DATA};
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boolean isServer = config.distanceGenerationMode == DistanceGenerationMode.SERVER;
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data = DataPoint.createDataPoint(height, depth, ColorUtil.getRed(color), ColorUtil.getGreen(color), ColorUtil.getBlue(color));
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lodDim.addData(detailLevel,
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posX,
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posZ,
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data,
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false,
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isServer);
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}
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lodDim.updateData(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().x, chunk.getPos().z);
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} catch (Exception e)
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@@ -222,7 +219,199 @@ public class LodBuilder
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}
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private long[][] createVerticalDataToMerge(LodDetail detail, IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
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{
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long[][] dataToMerge = ThreadMapUtil.getBuilderVerticalArray()[detail.detailLevel];
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ChunkPos chunkPos = chunk.getPos();
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int size = 1 << detail.detailLevel;
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int height = 0;
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int depth = 0;
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int color = 0;
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int light = 0;
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int generation = config.distanceGenerationMode.complexity;
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int xRel;
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int zRel;
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int xAbs;
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int yAbs;
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int zAbs;
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BlockPos.Mutable blockPos = new BlockPos.Mutable(0, 0, 0);
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int index = 0;
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if(dataToMerge == null){
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dataToMerge = new long[size * size][DataPointUtil.WORLD_HEIGHT];
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}
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//dataToMerge = new long[size * size][1024];
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for (index = 0; index < size * size; index++)
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{
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for(int i = 0; i < dataToMerge[index].length; i++)
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{
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dataToMerge[index][i] = 0;
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}
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xRel = Math.floorMod(index, size) + startX;
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zRel = Math.floorDiv(index, size) + startZ;
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xAbs = chunkPos.getMinBlockX() + xRel;
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zAbs = chunkPos.getMinBlockZ() + zRel;
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//Calculate the height of the lod
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yAbs = 255;
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int count = 0;
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while (yAbs > 0)
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{
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height = determineHeightPointFrom(chunk, config, xRel, zRel, yAbs, blockPos);
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//If the lod is at default, then we set this as void data
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if (height == DEFAULT_HEIGHT)
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{
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dataToMerge[index][0] = DataPointUtil.createVoidDataPoint(generation);
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break;
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}
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yAbs = height - 1;
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// We search light on above air block
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color = generateLodColor(chunk, config, xRel, yAbs, zRel);
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depth = determineBottomPointFrom(chunk, config, xRel, zRel, yAbs, blockPos);
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blockPos.set(xAbs, yAbs + 1, zAbs);
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light = getLightValue(chunk, blockPos);
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//System.out.println(dataToMerge.length + " " + index +" " + count + " " + yAbs);
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//System.out.println(dataToMerge.length + " " + dataToMerge[index].length);
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dataToMerge[index][count] = DataPointUtil.createDataPoint(height, depth, color, (light >> 4) & 0b1111, light & 0b1111, generation);
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yAbs = depth - 1;
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count++;
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}
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}
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return dataToMerge;
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}
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/**
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* Find the lowest valid point from the bottom.
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*/
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private short determineBottomPointFrom(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, int yAbs, BlockPos.Mutable blockPos)
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{
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short depth = DEFAULT_DEPTH;
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if (config.useHeightmap)
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{
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depth = 0;
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} else
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{
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boolean voidData = true;
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ChunkSection[] chunkSections = chunk.getSections();
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for (int sectionIndex = chunkSections.length - 1; sectionIndex >= 0; sectionIndex--)
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{
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for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
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{
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if (sectionIndex * CHUNK_DATA_WIDTH + yRel > yAbs)
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continue;
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blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
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if (!isLayerValidLodPoint(chunk, blockPos))
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{
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depth = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
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voidData = false;
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break;
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}
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}
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if (!voidData)
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{
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break;
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}
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}
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}
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return depth;
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}
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/**
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* Find the highest valid point from the Top
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*/
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private short determineHeightPointFrom(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, int yAbs, BlockPos.Mutable blockPos)
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{
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short height = DEFAULT_HEIGHT;
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if (config.useHeightmap)
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{
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height = (short) chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
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} else
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{
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boolean voidData = true;
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ChunkSection[] chunkSections = chunk.getSections();
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for (int sectionIndex = chunkSections.length - 1; sectionIndex >= 0; sectionIndex--)
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{
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for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
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{
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if (sectionIndex * CHUNK_DATA_WIDTH + yRel > yAbs)
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continue;
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blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
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if (isLayerValidLodPoint(chunk, blockPos))
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{
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height = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
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voidData = false;
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break;
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}
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}
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if (!voidData)
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{
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break;
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}
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}
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}
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return height;
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}
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private long[] createSingleDataToMerge(LodDetail detail, IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
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{
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long[] dataToMerge = ThreadMapUtil.getBuilderArray()[detail.detailLevel];
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ChunkPos chunkPos = chunk.getPos();
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int size = 1 << detail.detailLevel;
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int height = 0;
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int depth = 0;
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int color = 0;
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int light = 0;
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int generation = config.distanceGenerationMode.complexity;
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int xRel;
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int zRel;
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int xAbs;
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int yAbs;
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int zAbs;
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BlockPos.Mutable blockPos = new BlockPos.Mutable(0, 0, 0);
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int index = 0;
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if (dataToMerge == null)
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{
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dataToMerge = new long[size * size];
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}
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for (index = 0; index < size * size; index++)
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{
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xRel = Math.floorMod(index, size) + startX;
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zRel = Math.floorDiv(index, size) + startZ;
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xAbs = chunkPos.getMinBlockX() + xRel;
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zAbs = chunkPos.getMinBlockZ() + zRel;
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//Calculate the height of the lod
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height = determineHeightPoint(chunk, config, xRel, zRel, blockPos);
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//If the lod is at default, then we set this as void data
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if (height == DEFAULT_HEIGHT)
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{
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dataToMerge[index] = DataPointUtil.createVoidDataPoint(generation);
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continue;
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}
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yAbs = height - 1;
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// We search light on above air block
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color = generateLodColor(chunk, config, xRel, yAbs, zRel);
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depth = determineBottomPoint(chunk, config, xRel, zRel, blockPos);
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blockPos.set(xAbs, yAbs + 1, zAbs);
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light = getLightValue(chunk, blockPos);
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dataToMerge[index] = DataPointUtil.createDataPoint(height, depth, color, (light >> 4) & 0b1111, light & 0b1111, generation);
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}
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return dataToMerge;
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}
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// =====================//
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// constructor helpers //
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// =====================//
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@@ -230,208 +419,118 @@ public class LodBuilder
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/**
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* Find the lowest valid point from the bottom.
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*/
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private short determineBottomPointForArea(ChunkSection[] chunkSections, int startX, int startZ, int endX, int endZ)
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private short determineBottomPoint(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, BlockPos.Mutable blockPos)
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{
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int numberOfBlocksRequired = ((endX - startX) * (endZ - startZ) / 2);
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// search from the bottom up
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for (int section = 0; section < CHUNK_DATA_WIDTH; section++)
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ChunkSection[] chunkSections = chunk.getSections();
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short depth = DEFAULT_DEPTH;
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if (config.useHeightmap)
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{
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for (int y = 0; y < CHUNK_SECTION_HEIGHT; y++)
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depth = 0;
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} else
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{
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boolean found = false;
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for (int sectionIndex = 0; sectionIndex < chunkSections.length; sectionIndex++)
|
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{
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int numberOfBlocksFound = 0;
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for (int x = startX; x < endX; x++)
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for (int yRel = 0; yRel < CHUNK_DATA_WIDTH; yRel++)
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{
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for (int z = startZ; z < endZ; z++)
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if (isLayerValidLodPoint(chunk, blockPos))
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{
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if (isLayerValidLodPoint(chunkSections, section, y, x, z))
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{
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numberOfBlocksFound++;
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if (numberOfBlocksFound >= numberOfBlocksRequired)
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{
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// we found
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// enough blocks in this
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// layer to count as an
|
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// LOD point
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return (short) (y + (section * CHUNK_SECTION_HEIGHT));
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}
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}
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depth = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel);
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found = true;
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break;
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}
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}
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if (found)
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{
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break;
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}
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}
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}
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// we never found a valid LOD point
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return DEFAULT_DEPTH;
|
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return depth;
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}
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/**
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* Find the lowest valid point from the bottom.
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*/
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@SuppressWarnings("unused")
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private short determineBottomPoint(Heightmap heightmap)
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{
|
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// the heightmap only shows how high the blocks go, it
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// doesn't have any info about how low they go
|
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return 0;
|
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}
|
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|
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/**
|
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* Find the highest valid point from the Top
|
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*/
|
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private short determineHeightPointForArea(ChunkSection[] chunkSections, int startX, int startZ, int endX, int endZ)
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private short determineHeightPoint(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, BlockPos.Mutable blockPos)
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{
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int numberOfBlocksRequired = ((endX - startX) * (endZ - startZ) / 2);
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// search from the top down
|
||||
for (int section = chunkSections.length - 1; section >= 0; section--)
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short height = DEFAULT_HEIGHT;
|
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if (config.useHeightmap)
|
||||
{
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for (int y = CHUNK_DATA_WIDTH - 1; y >= 0; y--)
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height = (short) chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
|
||||
} else
|
||||
{
|
||||
boolean voidData = true;
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
for (int sectionIndex = chunkSections.length - 1; sectionIndex >= 0; sectionIndex--)
|
||||
{
|
||||
int numberOfBlocksFound = 0;
|
||||
|
||||
for (int x = startX; x < endX; x++)
|
||||
for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
|
||||
{
|
||||
for (int z = startZ; z < endZ; z++)
|
||||
if (isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
if (isLayerValidLodPoint(chunkSections, section, y, x, z))
|
||||
{
|
||||
numberOfBlocksFound++;
|
||||
|
||||
if (numberOfBlocksFound >= numberOfBlocksRequired)
|
||||
{
|
||||
// we found
|
||||
// enough blocks in this
|
||||
// layer to count as an
|
||||
// LOD point
|
||||
return (short) (y + 1 + (section * CHUNK_SECTION_HEIGHT));
|
||||
}
|
||||
}
|
||||
height = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
|
||||
voidData = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!voidData)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we never found a valid LOD point
|
||||
return DEFAULT_HEIGHT;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Find the highest point from the Top
|
||||
*/
|
||||
private short determineHeightPoint(Heightmap heightmap, int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
short highest = 0;
|
||||
for (int x = startX; x < endX; x++)
|
||||
{
|
||||
for (int z = startZ; z < endZ; z++)
|
||||
{
|
||||
short newHeight = (short) heightmap.getFirstAvailable(x, z);
|
||||
if (newHeight > highest)
|
||||
highest = newHeight;
|
||||
}
|
||||
}
|
||||
|
||||
return highest;
|
||||
return height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the color for the given chunk using biome water color, foliage
|
||||
* color, and grass color.
|
||||
*
|
||||
* @param config_useSolidBlocksInColorGen <br>
|
||||
* If true we look down from the top of
|
||||
* the <br>
|
||||
* chunk until we find a non-invisible
|
||||
* block, and then use <br>
|
||||
* its color. If false we generate the
|
||||
* color immediately for <br>
|
||||
* each x and z.
|
||||
* @param config_useBiomeColors <br>
|
||||
* If true use biome foliage, water, and
|
||||
* grass colors, <br>
|
||||
* otherwise only use the block's
|
||||
* material color
|
||||
*/
|
||||
private int generateLodColorForArea(IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX,
|
||||
int endZ)
|
||||
private int generateLodColor(IChunk chunk, LodBuilderConfig config, int xRel, int yAbs, int zRel)
|
||||
{
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
|
||||
int numbOfBlocks = 0;
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
|
||||
for (int x = startX; x < endX; x++)
|
||||
int colorInt = 0;
|
||||
if (config.useBiomeColors)
|
||||
{
|
||||
for (int z = startZ; z < endZ; z++)
|
||||
// I have no idea why I need to bit shift to the right, but
|
||||
// if I don't the biomes don't show up correctly.
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(xRel >> 2, yAbs >> 2, zRel >> 2);
|
||||
colorInt = getColorForBiome(xRel, zRel, biome);
|
||||
} else
|
||||
{
|
||||
int sectionIndex = Math.floorDiv(yAbs, CHUNK_SECTION_HEIGHT);
|
||||
int yRel = Math.floorMod(yAbs, CHUNK_SECTION_HEIGHT);
|
||||
if (chunkSections[sectionIndex] != null)
|
||||
{
|
||||
boolean foundBlock = false;
|
||||
BlockState blockState = chunkSections[sectionIndex].getBlockState(xRel, yRel, zRel);
|
||||
|
||||
// go top down
|
||||
for (int i = chunkSections.length - 1; !foundBlock && i >= 0; i--)
|
||||
{
|
||||
if (!foundBlock && (chunkSections[i] != null || !config.useSolidBlocksInColorGen))
|
||||
{
|
||||
for (int y = CHUNK_SECTION_HEIGHT - 1; !foundBlock && y >= 0; y--)
|
||||
{
|
||||
int colorInt = 0;
|
||||
BlockState blockState = null;
|
||||
// the bit shift is equivalent to dividing by 4
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(xRel >> 2, yAbs >> 2, zRel >> 2);
|
||||
|
||||
if (chunkSections[i] != null)
|
||||
{
|
||||
blockState = chunkSections[i].getBlockState(x, y, z);
|
||||
colorInt = blockState.materialColor.col;
|
||||
}
|
||||
|
||||
if (colorInt == 0 && config.useSolidBlocksInColorGen)
|
||||
{
|
||||
// skip air or invisible blocks
|
||||
continue;
|
||||
}
|
||||
|
||||
if (config.useBiomeColors)
|
||||
{
|
||||
// I have no idea why I need to bit shift to the right, but
|
||||
// if I don't the biomes don't show up correctly.
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x >> 2, y + 1 * chunkSections.length >> 2,
|
||||
z >> 2);
|
||||
colorInt = getColorForBiome(x, z, biome);
|
||||
} else
|
||||
{
|
||||
|
||||
// the bit shift is equivalent to dividing by 4
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x >> 2, y + i * chunkSections.length >> 2,
|
||||
z >> 2);
|
||||
colorInt = getColorForBlock(x, z, blockState, biome);
|
||||
}
|
||||
|
||||
red += ColorUtil.getRed(colorInt);
|
||||
green += ColorUtil.getGreen(colorInt);
|
||||
blue += ColorUtil.getBlue(colorInt);
|
||||
|
||||
numbOfBlocks++;
|
||||
|
||||
// we found a valid block, skip to the
|
||||
// next x and z
|
||||
foundBlock = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
colorInt = getColorForBlock(xRel, zRel, blockState, biome);
|
||||
}
|
||||
if (colorInt == 0 && yAbs > 0)
|
||||
{
|
||||
//invisible case
|
||||
colorInt = generateLodColor(chunk, config, xRel, yAbs - 1, zRel);
|
||||
}
|
||||
}
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
if (numbOfBlocks == 0)
|
||||
numbOfBlocks = 1;
|
||||
private int getLightValue(IChunk chunk, BlockPos.Mutable blockPos)
|
||||
{
|
||||
int light;
|
||||
|
||||
red /= numbOfBlocks;
|
||||
green /= numbOfBlocks;
|
||||
blue /= numbOfBlocks;
|
||||
return ColorUtil.rgbToInt(red,green,blue);
|
||||
//*TODO choose the best one between those options*/
|
||||
//lightBlock = MinecraftWrapper.INSTANCE.getPlayer().level.getLightEngine().getLayerListener(LightType.BLOCK).getLightValue(blockPos);
|
||||
//lightBlock = (byte) MinecraftWrapper.INSTANCE.getPlayer().level.getLightEngine().blockEngine.getLightValue(blockPos);
|
||||
light = MinecraftWrapper.INSTANCE.getPlayer().level.getBrightness(LightType.BLOCK, blockPos);
|
||||
light += MinecraftWrapper.INSTANCE.getPlayer().level.getBrightness(LightType.SKY, blockPos) << 4;
|
||||
//BlockState blockState = chunk.getBlockState(blockPos);
|
||||
//lightBlock = (byte) blockState.getLightBlock(chunk, blockPos);
|
||||
return light;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -442,9 +541,9 @@ public class LodBuilder
|
||||
int colorInt = 0;
|
||||
|
||||
// block special cases
|
||||
if (blockState == Blocks.AIR.defaultBlockState()
|
||||
|| blockState == Blocks.CAVE_AIR.defaultBlockState()
|
||||
|| blockState == Blocks.BARRIER.defaultBlockState())
|
||||
if (blockState == Blocks.AIR.defaultBlockState()
|
||||
|| blockState == Blocks.CAVE_AIR.defaultBlockState()
|
||||
|| blockState == Blocks.BARRIER.defaultBlockState())
|
||||
{
|
||||
Color tmp = LodUtil.intToColor(biome.getGrassColor(x, z));
|
||||
tmp = tmp.darker();
|
||||
@@ -452,11 +551,36 @@ public class LodBuilder
|
||||
} else if (blockState == Blocks.STONE.defaultBlockState())
|
||||
{
|
||||
colorInt = LodUtil.STONE_COLOR_INT;
|
||||
} else if (blockState == Blocks.NETHERRACK.defaultBlockState())
|
||||
{
|
||||
colorInt = LodUtil.NETHERRACK_COLOR_INT;
|
||||
} else if (blockState == Blocks.WARPED_NYLIUM.defaultBlockState())
|
||||
{
|
||||
colorInt = LodUtil.WARPED_NYLIUM_COLOR_INT;
|
||||
} else if (blockState == Blocks.CRIMSON_NYLIUM.defaultBlockState())
|
||||
{
|
||||
colorInt = LodUtil.CRIMSON_NYLIUM_COLOR_INT;
|
||||
} else if (blockState == Blocks.BEDROCK.defaultBlockState())
|
||||
{
|
||||
colorInt = getColorForBiome(x, z, biome);
|
||||
} else if (blockState == Blocks.MYCELIUM.defaultBlockState())
|
||||
{
|
||||
colorInt = LodUtil.MYCELIUM_COLOR_INT;
|
||||
} else if (blockState == Blocks.SOUL_TORCH.defaultBlockState()
|
||||
|| blockState == Blocks.SOUL_WALL_TORCH.defaultBlockState())
|
||||
{
|
||||
colorInt = Blocks.WARPED_PLANKS.defaultMaterialColor().col;
|
||||
} else if (blockState == Blocks.TORCH.defaultBlockState()
|
||||
|| blockState == Blocks.WALL_TORCH.defaultBlockState())
|
||||
{
|
||||
colorInt = Blocks.OAK_PLANKS.defaultMaterialColor().col;
|
||||
} else if (blockState == Blocks.REDSTONE_TORCH.defaultBlockState()
|
||||
|| blockState == Blocks.REDSTONE_WALL_TORCH.defaultBlockState())
|
||||
{
|
||||
colorInt = Blocks.CRIMSON_PLANKS.defaultMaterialColor().col;
|
||||
}
|
||||
|
||||
|
||||
// plant life
|
||||
else if (blockState.getBlock() instanceof LeavesBlock || blockState.getBlock() == Blocks.VINE)
|
||||
{
|
||||
@@ -481,7 +605,7 @@ public class LodBuilder
|
||||
// everything else
|
||||
else
|
||||
{
|
||||
colorInt = blockState.materialColor.col;
|
||||
colorInt = blockState.getBlock().defaultMaterialColor().col;
|
||||
}
|
||||
|
||||
return colorInt;
|
||||
@@ -498,7 +622,7 @@ public class LodBuilder
|
||||
{
|
||||
|
||||
case NETHER:
|
||||
colorInt = Blocks.BEDROCK.defaultBlockState().materialColor.col;
|
||||
colorInt = LodUtil.NETHERRACK_COLOR_INT;
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
@@ -552,19 +676,34 @@ public class LodBuilder
|
||||
/**
|
||||
* Is the layer between the given X, Z, and dataIndex values a valid LOD point?
|
||||
*/
|
||||
private boolean isLayerValidLodPoint(ChunkSection[] chunkSections, int sectionIndex, int y, int x, int z)
|
||||
private boolean isLayerValidLodPoint(IChunk chunk, BlockPos.Mutable blockPos)
|
||||
{
|
||||
if (chunkSections[sectionIndex] == null)
|
||||
|
||||
BlockState blockState = chunk.getBlockState(blockPos);
|
||||
if (blockState != null)
|
||||
{
|
||||
// this section doesn't have any blocks,
|
||||
// it is not a valid section
|
||||
return false;
|
||||
} else
|
||||
{
|
||||
if (chunkSections[sectionIndex].getBlockState(x, y, z) != null
|
||||
&& chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.AIR
|
||||
&& chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.CAVE_AIR
|
||||
&& chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.BARRIER)
|
||||
if (!blockState.getFluidState().isEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
VoxelShape voxelShape = blockState.getShape(chunk, blockPos);
|
||||
if (!voxelShape.isEmpty())
|
||||
{
|
||||
AxisAlignedBB bbox = voxelShape.bounds();
|
||||
int xWidth = (int) (bbox.maxX - bbox.minX);
|
||||
int yWidth = (int) (bbox.maxY - bbox.minY);
|
||||
int zWidth = (int) (bbox.maxZ - bbox.minZ);
|
||||
if (xWidth < 0.7 && zWidth < 0.7 && yWidth < 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
} else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (blockState.getBlock() != Blocks.AIR
|
||||
&& blockState.getBlock() != Blocks.CAVE_AIR
|
||||
&& blockState.getBlock() != Blocks.BARRIER)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user