minor fixes

This commit is contained in:
Leonardo
2021-08-21 12:43:38 +02:00
parent 426c9edb05
commit 7f69b11ae4
4 changed files with 13 additions and 6 deletions
@@ -233,7 +233,14 @@ public class LodBufferBuilder
List<LevelPos> posListToGenerate = new ArrayList<>();
posListToGenerate.addAll(lodDim.getDataToGenerate( playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 0, 10000000, (byte) DistanceGenerationMode.SURFACE.complexity, (byte) 0, 12 - posListToGenerate.size()));
posListToGenerate.addAll(lodDim.getDataToGenerate( playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 0, 10000000, (byte) DistanceGenerationMode.SURFACE.complexity, (byte) 9, 2));
if(posListToGenerate.isEmpty())
{
posListToGenerate.addAll(lodDim.getDataToGenerate(playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 0, 400, (byte) DistanceGenerationMode.SURFACE.complexity, (byte) 0, 2));
}
if(posListToGenerate.isEmpty()){
posListToGenerate.addAll(lodDim.getDataToGenerate( playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 0, 10000000, (byte) DistanceGenerationMode.SURFACE.complexity, (byte) 0, 2));
}
for(LevelPos levelPos : posListToGenerate){
LevelPos chunkLevelPos = levelPos.convert((byte) 3);