Preparing the BufferBuilder for new system

This commit is contained in:
Leonardo
2021-08-27 11:28:29 +02:00
parent 3dfa2d778a
commit 783c0c97a1
5 changed files with 210 additions and 110 deletions
@@ -21,10 +21,7 @@ import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.*;
import java.util.concurrent.locks.ReentrantLock;
import com.seibel.lod.objects.DataPoint;
@@ -156,6 +153,7 @@ public class LodBufferBuilder
long startTime = System.currentTimeMillis();
ArrayList<Callable<Boolean>> nodeToRenderThreads = new ArrayList<>(lodDim.regions.length * lodDim.regions.length);
ArrayList<Callable<Boolean>> builderThreads = new ArrayList<>(lodDim.regions.length * lodDim.regions.length);
startBuffers();
@@ -163,6 +161,68 @@ public class LodBufferBuilder
// =====================//
// RENDERING PART //
// =====================//
Object[][] nodeToRenderMatrix = new Object[lodDim.regions.length][lodDim.regions.length];
for (int xRegion = 0; xRegion < lodDim.regions.length; xRegion++)
{
for (int zRegion = 0; zRegion < lodDim.regions.length; zRegion++)
{
nodeToRenderMatrix[xRegion][zRegion] = new ConcurrentSkipListMap<>(LevelPos.getComparator());
RegionPos regionPos = new RegionPos(xRegion + lodDim.getCenterX() - lodDim.getWidth() / 2, zRegion + lodDim.getCenterZ() - lodDim.getWidth() / 2);
// local position in the vbo and bufferBuilder arrays
BufferBuilder currentBuffer = buildableBuffers[xRegion][zRegion];
// make sure the buffers weren't
// changed while we were running this method
if (currentBuffer == null || (currentBuffer != null && !currentBuffer.building()))
return;
byte detailLevel = LodConfig.CLIENT.maxGenerationDetail.get().detailLevel;
final int xR = xRegion;
final int zR = zRegion;
Callable<Boolean> dataToRenderThread = () ->
{
byte detailToRender;
boolean zFix;
for (byte detail = detailLevel; detail <= LodUtil.REGION_DETAIL_LEVEL; detail++)
{
detailToRender = detail;
lodDim.getDataToRender(
(ConcurrentSkipListMap<LevelPos, List<Integer>>) nodeToRenderMatrix[xR][zR],
regionPos,
playerBlockPosRounded.getX(),
playerBlockPosRounded.getZ(),
DetailDistanceUtil.getDistanceRendering(detail),
DetailDistanceUtil.getDistanceRendering(detail + 1),
detailToRender,
true);
}
// the thread executed successfully
return true;
};// buffer builder worker thread
nodeToRenderThreads.add(dataToRenderThread);
}// region z
}// region z
long renderStart = System.currentTimeMillis();
// wait for all threads to finish
List<Future<Boolean>> futures = bufferBuilderThreads.invokeAll(nodeToRenderThreads);
for (Future<Boolean> future : futures)
{
// the future will be false if its thread failed
if (!future.get())
{
ClientProxy.LOGGER.warn("LodBufferBuilder ran into trouble and had to start over.");
closeBuffers();
return;
}
}
long renderEnd = System.currentTimeMillis();
for (int xRegion = 0; xRegion < lodDim.regions.length; xRegion++)
{
@@ -181,28 +241,12 @@ public class LodBufferBuilder
byte detailLevel = LodConfig.CLIENT.maxGenerationDetail.get().detailLevel;
final int xR = xRegion;
final int zR = zRegion;
Callable<Boolean> bufferBuildingThread = () ->
{
byte detailToRender;
boolean zFix;
LevelPos adjPos = new LevelPos();
Set<LevelPos> setOfPosToRender = new HashSet<>();
for (byte detail = detailLevel; detail <= LodUtil.REGION_DETAIL_LEVEL; detail++)
{
detailToRender = detail;
setOfPosToRender.addAll(lodDim.getDataToRender(
regionPos,
playerBlockPosRounded.getX(),
playerBlockPosRounded.getZ(),
DetailDistanceUtil.getDistanceRendering(detail),
DetailDistanceUtil.getDistanceRendering(detail + 1),
detailToRender,
true));
}
for (LevelPos posToRender : setOfPosToRender)
for (LevelPos posToRender : ((ConcurrentSkipListMap<LevelPos, List<Integer>>) nodeToRenderMatrix[xR][zR]).keySet())
{
LevelPos chunkPos = posToRender.getConvertedLevelPos(LodUtil.CHUNK_DETAIL_LEVEL);
// skip any chunks that Minecraft is going to render
@@ -252,10 +296,10 @@ public class LodBufferBuilder
}// region z
}// region z
long renderStart = System.currentTimeMillis();
long renderBufferStart = System.currentTimeMillis();
// wait for all threads to finish
List<Future<Boolean>> futures = bufferBuilderThreads.invokeAll(builderThreads);
for (Future<Boolean> future : futures)
List<Future<Boolean>> futuresBuffer = bufferBuilderThreads.invokeAll(builderThreads);
for (Future<Boolean> future : futuresBuffer)
{
// the future will be false if its thread failed
if (!future.get())
@@ -265,7 +309,7 @@ public class LodBufferBuilder
return;
}
}
long renderEnd = System.currentTimeMillis();
long renderBufferEnd = System.currentTimeMillis();
// finish the buffer building
@@ -436,4 +480,4 @@ public class LodBufferBuilder
}
}
}