Partially fix LodNode rendering
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@@ -225,7 +225,7 @@ public class LodNodeRenderer
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farPlaneDistance = renderDistWidth * LodQuadTreeNode.CHUNK_WIDTH;
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// set how big the LODs will be and how far they will go
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int totalLength = (int) farPlaneDistance * LodConfig.CLIENT.lodChunkRadiusMultiplier.get() * 10;
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int totalLength = (int) farPlaneDistance * LodConfig.CLIENT.lodChunkRadiusMultiplier.get() * 2;
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int numbChunksWide = (totalLength / LodQuadTreeNode.CHUNK_WIDTH);
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// determine which LODs should not be rendered close to the player
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