small fix

This commit is contained in:
Leonardo
2021-09-01 18:11:25 +02:00
parent 91ba48ad4a
commit 77625c65c7
@@ -240,8 +240,6 @@ public class LodBufferBuilder
posX = posToRender.posX;
posZ = posToRender.posZ;
detailLevel = posToRender.detailLevel;
LevelPos chunkPos = posToRender.getConvertedLevelPos(LodUtil.CHUNK_DETAIL_LEVEL);
// skip any chunks that Minecraft is going to render