First vertical data working
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@@ -116,11 +116,12 @@ public class LodBufferBuilder
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private volatile PosToRenderContainer[][] setsToRender;
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private volatile RegionPos center;
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/** This is the ChunkPos the player was at the last time the buffers were built.
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* IE the center of the buffers last time they were built */
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private volatile ChunkPos drawableCenterChunkPos = new ChunkPos(0,0);
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private volatile ChunkPos buildableCenterChunkPos = new ChunkPos(0,0);
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/**
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* This is the ChunkPos the player was at the last time the buffers were built.
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* IE the center of the buffers last time they were built
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*/
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private volatile ChunkPos drawableCenterChunkPos = new ChunkPos(0, 0);
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private volatile ChunkPos buildableCenterChunkPos = new ChunkPos(0, 0);
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public LodBufferBuilder()
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@@ -250,8 +251,9 @@ public class LodBufferBuilder
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int chunkXdist;
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int chunkZdist;
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short gameChunkRenderDistance = (short) (renderer.vanillaRenderedChunks.length / 2 - 1);
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long dataPoint;
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//long dataPoint;
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long[] adjData = new long[NUMBER_OF_DIRECTION];
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for (int index = 0; index < posToRender.getNumberOfPos(); index++)
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{
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detailLevel = posToRender.getNthDetailLevel(index);
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@@ -270,39 +272,44 @@ public class LodBufferBuilder
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// skip any chunks that Minecraft is going to render
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try
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{
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if (lodDim.doesDataExist(detailLevel, posX, posZ))
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//dataPoint = lodDim.getData(detailLevel, posX, posZ)[0];
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for(long dataPoint : lodDim.getData(detailLevel, posX, posZ))
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{
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dataPoint = lodDim.getData(detailLevel, posX, posZ);
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if(DataPointUtil.getHeight(dataPoint) == LodBuilder.DEFAULT_HEIGHT && DataPointUtil.getDepth(dataPoint) == LodBuilder.DEFAULT_DEPTH)
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continue;
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for (int direction = 0; direction < NUMBER_OF_DIRECTION; direction++)
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{
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xAdj = posX + ADJ_DIRECTION[direction][0];
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zAdj = posZ + ADJ_DIRECTION[direction][1];
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chunkXdist = LevelPosUtil.getChunkPos(detailLevel,xAdj) - playerChunkPos.x;
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chunkZdist = LevelPosUtil.getChunkPos(detailLevel,zAdj) - playerChunkPos.z;
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if (gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
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if (!DataPointUtil.isItVoid(dataPoint) && DataPointUtil.doesItExist(dataPoint))
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{
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/*
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for (int direction = 0; direction < NUMBER_OF_DIRECTION; direction++)
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{
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if (!renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1]
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&& posToRender.contains(detailLevel, xAdj, zAdj))
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xAdj = posX + ADJ_DIRECTION[direction][0];
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zAdj = posZ + ADJ_DIRECTION[direction][1];
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chunkXdist = LevelPosUtil.getChunkPos(detailLevel, xAdj) - playerChunkPos.x;
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chunkZdist = LevelPosUtil.getChunkPos(detailLevel, zAdj) - playerChunkPos.z;
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if (gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
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{
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adjData[direction]= lodDim.getData(detailLevel, xAdj, zAdj);
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}else{
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adjData[direction]= 0;
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}
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} else
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{
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if (posToRender.contains(detailLevel, xAdj, zAdj))
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if (!renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1]
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&& posToRender.contains(detailLevel, xAdj, zAdj))
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{
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adjData[direction] = lodDim.getData(detailLevel, xAdj, zAdj)[0];
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} else
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{
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adjData[direction] = 0;
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}
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} else
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{
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adjData[direction] = lodDim.getData(detailLevel, xAdj, zAdj);
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}else{
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adjData[direction]= 0;
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if (posToRender.contains(detailLevel, xAdj, zAdj))
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{
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adjData[direction] = lodDim.getData(detailLevel, xAdj, zAdj)[0];
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} else
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{
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adjData[direction] = 0;
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}
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}
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}
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}*/
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LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPosRounded, dataPoint, adjData,
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detailLevel, posX, posZ, boxCache[xR][zR], renderer.previousDebugMode);
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}
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LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPosRounded, dataPoint, adjData,
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detailLevel, posX, posZ, boxCache[xR][zR],renderer.previousDebugMode);
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}
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} catch (ArrayIndexOutOfBoundsException e)
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{
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@@ -477,7 +484,6 @@ public class LodBufferBuilder
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}
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/**
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* Get the newly created VBOs
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*/
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@@ -500,6 +506,7 @@ public class LodBufferBuilder
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return new VertexBuffersAndOffset(drawableVbos, drawableCenterChunkPos);
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}
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/**
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* A simple container to pass multiple objects back in the getVertexBuffers method.
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*/
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