Add the overdraw
Overdraw renders LODs on top of vanilla chunks based with three different settings.
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@@ -38,7 +38,9 @@ import com.seibel.lod.enums.HorizontalQuality;
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import com.seibel.lod.enums.HorizontalResolution;
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import com.seibel.lod.enums.HorizontalScale;
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import com.seibel.lod.enums.LodTemplate;
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import com.seibel.lod.enums.VanillaOverdraw;
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import com.seibel.lod.enums.VerticalQuality;
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import com.seibel.lod.util.LodUtil;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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@@ -49,7 +51,7 @@ import net.minecraftforge.fml.config.ModConfig;
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* This handles any configuration the user has access to.
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*
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* @author James Seibel
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* @version 10-9-2021
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* @version 10-10-2021
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*/
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@Mod.EventBusSubscriber
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public class LodConfig
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@@ -99,6 +101,7 @@ public class LodConfig
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public final ForgeConfigSpec.BooleanValue drawLods;
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public final ForgeConfigSpec.EnumValue<VanillaOverdraw> vanillaOverdraw;
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Graphics(ForgeConfigSpec.Builder builder)
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{
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@@ -183,6 +186,16 @@ public class LodConfig
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+ " distances higher than 128 \n")
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.define("alwaysDrawAtMaxQuality", false);
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vanillaOverdraw = builder
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.comment("\n\n"
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+ " How often should LODs be drawn on top of regular chunks? \n"
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+ " HALF and ALWAYS will prevent holes in the world, but may look odd on transparent blocks. \n"
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+ VanillaOverdraw.NEVER + ": LODs won't render on top of vanilla chunks. \n"
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+ VanillaOverdraw.HALF + ": LODs will render on top of distant vanilla chunks to hide holes in the world. \n"
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+ " " + " For vanilla render distances less than or equal to " + LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW + " " + VanillaOverdraw.HALF + " defaults works the same as " + VanillaOverdraw.ALWAYS + ". \n"
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+ VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing holes in the world. \n")
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.defineEnum("vanillaOverdraw", VanillaOverdraw.HALF);
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builder.pop();
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}
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}
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@@ -207,7 +220,6 @@ public class LodConfig
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+ " overhangs, caves, floating islands, ect. \n"
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+ " Higher options will use more memory and lower performance. \n"
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+ " " + VerticalQuality.LOW + ": uses at max 2 columns per position. \n"
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+ " " + VerticalQuality.MEDIUM + ": uses at max 4 columns per position. \n"
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+ " " + VerticalQuality.HIGH + ": uses at max 8 columns per position. \n")
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.defineEnum("Vertical Quality", VerticalQuality.MEDIUM);
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