made "Enable Rendering" only affect buffer building to enable generation with no rendering
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@@ -197,17 +197,22 @@ public class LodRenderer
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// 2. we aren't already regenerating the LODs
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// 3. we aren't waiting for the build and draw buffers to swap
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// (this is to prevent thread conflicts)
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if ((partialRegen || fullRegen) && !lodBufferBuilder.generatingBuffers && !lodBufferBuilder.newBuffersAvailable())
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if (LodConfig.CLIENT.advancedModOptions.debugging.drawLods.get())
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{
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// generate the LODs on a separate thread to prevent stuttering or freezing
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lodBufferBuilder.generateLodBuffersAsync(this, lodDim, mc.getPlayer().blockPosition(), true);
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// the regen process has been started,
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// it will be done when lodBufferBuilder.newBuffersAvailable()
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// is true
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fullRegen = false;
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partialRegen = false;
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if ((partialRegen || fullRegen) && !lodBufferBuilder.generatingBuffers && !lodBufferBuilder.newBuffersAvailable())
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{
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// generate the LODs on a separate thread to prevent stuttering or freezing
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lodBufferBuilder.generateLodBuffersAsync(this, lodDim, mc.getPlayer().blockPosition(), true);
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// the regen process has been started,
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// it will be done when lodBufferBuilder.newBuffersAvailable()
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// is true
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fullRegen = false;
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partialRegen = false;
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}
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}
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else
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lodBufferBuilder.destroyBuffers();
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// TODO move the buffer regeneration logic into its own class (probably called in the client proxy instead)
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// ...ending here
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