added an offset to the cull
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@@ -37,6 +37,7 @@ import net.minecraft.util.math.BlockPos;
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*/
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public class CubicLodTemplate extends AbstractLodTemplate
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{
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private final int CULL_OFFSET = 16;
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public CubicLodTemplate()
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{
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@@ -137,7 +138,7 @@ public class CubicLodTemplate extends AbstractLodTemplate
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int maxY;
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LodDataPoint data;
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/**TODO make all of this more automatic if possible*/
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if (playerBlockPos.getY() > bb.maxY)
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if (playerBlockPos.getY() > bb.maxY - CULL_OFFSET)
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{
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// top (facing up)
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addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, topColor.getRed(), topColor.getGreen(), topColor.getBlue(), topColor.getAlpha());
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@@ -145,7 +146,7 @@ public class CubicLodTemplate extends AbstractLodTemplate
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addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, topColor.getRed(), topColor.getGreen(), topColor.getBlue(), topColor.getAlpha());
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addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, topColor.getRed(), topColor.getGreen(), topColor.getBlue(), topColor.getAlpha());
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}
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if (playerBlockPos.getY() < bb.minY)
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if (playerBlockPos.getY() < bb.minY + CULL_OFFSET)
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{
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// bottom (facing down)
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addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, bottomColor.getRed(), bottomColor.getGreen(), bottomColor.getBlue(), bottomColor.getAlpha());
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@@ -154,7 +155,7 @@ public class CubicLodTemplate extends AbstractLodTemplate
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addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, bottomColor.getRed(), bottomColor.getGreen(), bottomColor.getBlue(), bottomColor.getAlpha());
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}
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if (playerBlockPos.getZ() > bb.minZ)
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if (playerBlockPos.getZ() > bb.minZ + CULL_OFFSET)
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{
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// south (facing -Z)
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@@ -188,7 +189,7 @@ public class CubicLodTemplate extends AbstractLodTemplate
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}
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}
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if (playerBlockPos.getZ() < bb.maxZ)
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if (playerBlockPos.getZ() < bb.maxZ - CULL_OFFSET)
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{
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data = adjData[1][0];
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// north (facing +Z)
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@@ -221,7 +222,7 @@ public class CubicLodTemplate extends AbstractLodTemplate
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}
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}
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if (playerBlockPos.getX() < bb.maxX)
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if (playerBlockPos.getX() < bb.maxX - CULL_OFFSET)
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{
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// west (facing -X)
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data = adjData[0][0];
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@@ -254,7 +255,7 @@ public class CubicLodTemplate extends AbstractLodTemplate
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}
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}
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if (playerBlockPos.getX() > bb.minX)
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if (playerBlockPos.getX() > bb.minX + CULL_OFFSET)
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{
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// east (facing +X)
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data = adjData[0][1];
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