Refactor and comment LodRegion
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@@ -43,8 +43,12 @@ import net.minecraft.world.server.ServerWorld;
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/**
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* This object holds all loaded LOD regions
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* for a given dimension.
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*
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* for a given dimension. <Br><Br>
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*
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* <strong>Coordinate Standard: </strong><br>
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* Coordinate called posX or posZ are relative LevelPos coordinates <br>
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* unless stated otherwise. <br>
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*
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* @author Leonardo Amato
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* @author James Seibel
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* @version 9-27-2021
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@@ -442,7 +446,7 @@ public class LodDimension
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// Second case, the region exists at a higher detail level.
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// Expand the region by introducing the missing layer
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region.expand(levelToGen);
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region.growTree(levelToGen);
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recreateRegionBuffer[x][z] = true;
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}
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}
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@@ -506,7 +510,7 @@ public class LodDimension
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/**
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* Returns every position that need to be generated based on the position of the player
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*/
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public PosToGenerateContainer getDataToGenerate(int maxDataToGenerate, int playerPosX, int playerPosZ)
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public PosToGenerateContainer getDataToGenerate(int maxDataToGenerate, int playerBlockPosX, int playerBlockPosZ)
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{
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PosToGenerateContainer posToGenerate;
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LodRegion region;
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@@ -522,10 +526,10 @@ public class LodDimension
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{
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default:
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case NEAR_FIRST:
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posToGenerate = new PosToGenerateContainer((byte) 10, maxDataToGenerate, 0, playerPosX, playerPosZ);
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posToGenerate = new PosToGenerateContainer((byte) 10, maxDataToGenerate, 0, playerBlockPosX, playerBlockPosZ);
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int playerChunkX = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerPosX);
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int playerChunkZ = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerPosZ);
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int playerChunkX = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerBlockPosX);
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int playerChunkZ = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerBlockPosZ);
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int xChunkToCheck;
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int zChunkToCheck;
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@@ -583,7 +587,7 @@ public class LodDimension
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case FAR_FIRST:
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posToGenerate = new PosToGenerateContainer((byte) 8, maxDataToGenerate, (int) (maxDataToGenerate * 0.25), playerPosX, playerPosZ);
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posToGenerate = new PosToGenerateContainer((byte) 8, maxDataToGenerate, (int) (maxDataToGenerate * 0.25), playerBlockPosX, playerBlockPosZ);
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int xRegion;
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int zRegion;
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@@ -595,7 +599,7 @@ public class LodDimension
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region = getRegion(xRegion, zRegion);
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if (region != null)
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region.getDataToGenerate(posToGenerate, playerPosX, playerPosZ);
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region.getDataToGenerate(posToGenerate, playerBlockPosX, playerBlockPosZ);
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if ((x == z) || ((x < 0) && (x == -z)) || ((x > 0) && (x == 1 - z)))
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